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IMMORTALS |
Technically Undead norns can be classed
as immortals as they never actually die,
but these are specifically dealt with on another page.
The Daybreak norns have a separate page that goes into more detail.
The Ourobaros represents infinity & immortality
Here is
an analysis of the mechanics behind
immortality, mutations are highlighted.
All natural immortal breeds have a mutation
causing an abnormal increase in glucose and/or glycogen
(this is even the same for the GM
Zeus norns) , this causes immortality because a norn can only die when
the levels of
glycogen
(and consequently glucose as they are interchangeable) reach
zero.
The Ankh represents life, death and rebirth.
![]() * marks immortal norns |
Alex, Norns of the Round Table Beth is the first recorded Abundant norn, named after the Hebrew version of her name |
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Key:
The
"Type" column denote the type of
mutation that has occurred to produce the immortal,
Type C immortals have a mutation in the 1C Biochemistry gene, making
glycogen production
very efficient.
Type D immortals have a mutation in the 1D gene so that glycogen is
broken-down very
efficiently.
N means a natural mutation, GM means the breed has been genetically
modified.
blue parts of genes show mutations/alterations.
Note
that most of these immortals can be found in one
of two zips: imrtl.zip or im_proj.zip.
Breed / Gene | Name(s) | Source | Genes | Analysis |
Nornal Norns |
- | Cyberlife | 19 00 00 03 01 31 01 00 01 33 01 36 10 1 rewards -> 1 reinforcement + 1 reward echo 1B 00 00 03 01 39 01 00 02 3A 01 00 40 1 starch > 2 glucose 1C 00 00 03 03 3A 01 00 01 3B 01 23 38 3 glucose > 1 glycogen + 1hunger-- 1D 00 00 03 01 3B 01 00 03 3A 01 03 40 1 glycogen > 3 glucose + 1 hunger 0C 00 02 17 01 02 00 3F 00 11 06 06 when fertile, emit oestrogen |
This shows unmutated genes to compare with below mutated genes. |
Highlander Norns C1 N |
Romulous (first) Ca |
Rutger | 1C
00 00 03 03 3A 01 00 11
3B 01 23 38 3 glucose > 17 glycogen + 1hunger-- |
Highlander norns produce unusually large amounts of glycogen from glucose. |
Sweet
Norns C2 GM |
Sweet (first) |
Keltoi | 1C 00 00 03 02
3A 01 00 01 3B 01 23 38 2 glucose > 1 glycogen + 1hunger-- |
Sweet norns
are famous immortals. The norns use less glucose to produce glycogen, than they break it down into - therefore glucose just steadily increases. Their high fertility is caused by Sex drive Decrease only reducing anger and crowdedness, instead of Sex Drive. This also makes them more sociable. More info here |
Lovers Bub & Reyes |
Faun's Creatures Page | These Sweet norns have a few extra alterations including a gene that allows Vitamin C to remove Glycotoxin. Reyes is a child of Sweet & is 11 hours old. | ||
1C GM | Elfellan | Elfellan | 1C
00 00 03 01
3A 01 00 28
3B 01 23 38 1 glucose > 40 glycogen + 1hunger-- | These are heavily edited norns, with fast ageing, and lots of OP genes. Several of these genes could cause immortality, but I highlghted the one to the left. |
C1,2 GM | Annie | ? | 1C
00 00 03 02
3A 01 00 11
3B 01 23 38 2 glucose > 17 glycogen + 1hunger-- | This norn
appears to be alike to a cross between a Sweet and a Highlander norn. I am assuming she is GM as I'm pretty sure norns cannot inherit two mutations in the same gene from different parents. |
Titan Norns C3 N |
Cola | Mary Leibach |
1C 00 00 03 01
3A 01 00 01 3B 01 23 38 |
I finally found a genuine specimen of this breed! The mutation is a more efficient version of the Sweet gene. Cola in this pack is a naturally mutated example. |
Polar
Norns C5 GM | Brad | Ping | 1C 00 00 03 03 3A 01 00 02 3B 01 23 38 3 glucose > 2 glycogen + 1hunger-- | A mutation
similar to Highlander, but weaker in strength. Sylver was the first
female, but I cannot find her. I'm not sure if Santo is counted as a Polar norn or is just an identical alteration. |
Santo | Creatures Crazy | |||
C6 N | Coal | Piecemeal | 1C 00 00 03 03 3A 01 00 01 3B 01 23 28 | Coal is only a semi-immortal, the 1C reaction occurs faster, so that more glucose converts to Glycogen than vice versa. |
Zeus Norns C4D2 GM | Cora (originally Zeus & Xavier?) | S. Messinger? | 1C
00 00 03 01 00 FF 3B 01 3B 01 23 38 3 glucose > 255 glycogen + 1hunger-- 1D 00 00 03 01 3B 01 00 FF 3A 01 03 40 1 glycogen > 255 glucose + 1 hunger | Zeus norns
have been artificially immortalized, they produce vast amounts of
glucose and glycogen from nothing. They also have many other edited genes. |
Daybreak Norns D1 N |
Dawn (first) |
SazStar | 1D
00 00 03 01 3B 01 10
03 3A 01 03 40 1 glycogen + unallocated > 3 glucose + 1 hunger |
As glycogen will only break down in the presence of a non-existent chemical , then glycogen pools. This also means that glucose cannot be removed by hexokinase as it is all locked up. |
D3 N | Quoon | Piecemeal | 1D 00 00 03 01 3B 01 01 03 3A 01 03 40 1 glycogen + pain > 3 glucose + 1 hunger | Quoon can metabolize pain. Her health is often at 100%. She cannot lay eggs. This makes her immortal in a similar way that the Daybreak gene does. |
D4 N | Brian | ? | 1D
00 00 03 01 3B 01 08
03 3A 01 03 40 1 glycogen + 1 loneliness > 3 glucose + 1 hunger | Brian is the precursor for the Hippy Norns, he happens to be immortal in the same way as Quoon. |
D5 N | Terra | Le Faou | 1D
00 00 03 01 2B
01 00 03 3A 01 03 40 1 boredom > 3 glucose + 1 hunger | This mutation causes
immortality twofold. Boredom is emitted all the time, so this becomes a
free source of glucose, also as glycogen can't be broken down, it
pools. Julie also had this mutation. Was released in Six Pack 7 |
D6 N | Arctic Joey | NitGold | 1D
00 00 03 01 3A
01 00 03 3A 01 03 40 1 glucose > 3 Glucose + 1 hunger | Quickly gets 100% health, this genes allows proliferation of glucose. He is also tinged blue, hence the name. |
D7 N | Nebula | ? | 1D 00 00 03 01 39 01 00 03 3A 01 03 40 1 starch > 3 glucose + 1 hunger | The glycogen in this norn is also pooled in a similar way to Terra. |
Abundant Norns D8 N | Beth | Alex | 1D
00 00 03 01 3B 01 02
03 3A 01 03 40 1 glycogen + 1 NFP > 3 glucose + 1 hunger | Beth is a second generation norn, and similarly to Quoon, needs lots of NFP to become mortal. |
YinYang
Norns GM | Yanga & Yinny | Muppetboy |
See my YinYang norn page for a | Put simply,
if you inject them with Energy from the Science Kit they become
immortal. Adrenaline will remove the Energy, therefore returning them
to mortality. These are the only norns here that can revert to mortality without resorting to cobs or utilities. |
Clarence Norns N |
Clarence (first) |
Scowy (Robert Scowcroft) | 19 00 00 03 01 31 01 00 01 3B 01 36 10 1 rewards -> 1 glycogen + 1 reward echo |
They
receive glycogen from rewards, which might affect their learning. The pack contains GM versions of other breeds for variety. |
Dude Norns GM |
Azzwhupper (first) |
Wiseman | 23
00 00 07 01 00 01 00 32 3B
32 1D 02 nothing -> 50 glycogen + 50 Sex Drive++ |
This norn has been heavily edited, with two reactions creating vast amounts of glycogen. One is the 1C Zeus gene, also he has another gene that could independently cause immortality. |
GM | Alison | many altered genes | This norn has several altered genes that creates glycogen from their drive reactions. | |
Immortal Project Norns GM |
Dig | Muppetboy | 1B 00 00 03 01 3A 01 00 02
3A 01 00 40 1 glucose > 2 glucose |
Attains 100% health gradually, even without eating. Not immune to Glycotoxin. |
Jobe | 1C
00 00 03 00
3A 01 00 01 3B 01 23 38 0 glucose > 1 glycogen + 1 hunger-- |
Quickly gets 100% health | ||
Dubey | 1D
00 00 03 01 3A
01 00 03 3A 01 03 40 1 glucose > 3 glucose + 1 hunger |
Quickly gets 100% health, I later discovered Arctic Joey has the same mutation | ||
Mooch |
1D 00 00 03 01 3B 01 00 03 3B 01 03 40 |
Very quickly gets 100% health | ||
Slogeagi | 1D
00 00 03 01 3B 01 00 03 3A 01 03 F0 Almost slowest reaction speed |
Reaction to convert Glycogen to glucose is extremely slow, effectively zero. | ||
Gaia |
0C 00 02 17 01 02 00 3B 00 00 FF 00 |
Modified Oestrogen emitter. Identified and named by Monika Huebner. Now releases glycogen instead of oestrogen -- resulting in an infertile immortal variation. Becomes 91% immortal, a weak immortal type. |
Figs are the fruit of the Tree of Life, which give immortality to the eater
Details of the various forms of Immortality
System | function |
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In the unmutated norn
gluco-glycogen cycle, three glucose is stored as a single glycogen molecule, then released back. This creates a dynamic equilibrium between the two chemicals. If you study them in the Science Kit, you will see that as one chemical rises the other drops. Less noticeable is the fact that glucose levels change at a velocity three times faster than glycogen levels do. |
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In the Polar system, an extra Glycogen is produced, so it multiplies, making the creature immortal. Highlanders are much more efficient producing 17 which synthesises lots and lots of extra glucose and glycogen. This system is at least ten times more efficient than the Sweet norns so makes more robust norns. One of
the genes in a Zeus norn works in the same way, making 255 glycogen! |
In the Sweet gluco-glycogen
cycle, less glucose is used to create glycogen than is produced by it,
therefore glucose is actually synthesised.
The
Titan system is similar, with only one glucose turning into Glycogen. |
![]() | The Zeus system works in a very
similar way to how the Highlander system works. The only difference is
that the run-away production occurs in the 1D as well as the 1C gene.
255
glucose are produced instead of the usual 3 |
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In all these systems glucose is converted to
glycogen where it cannot be used up by the processes of respiration.
After a meal or two the norn becomes effectively immortal. In the Terra system, glycogen breaks down into glucose instead of Glycogen, same mutation turns boredom into a new source of glucose. Boredom is constantly emitted by norn's bodies. As a bonus, this mutation diminishes the norn's general boredom level. In the Daybreak system Glycogen can only be broken down into glucose in the presence of an unallocated chemical, but they can never have any of this present, hence becoming immortal. This is
very similar to Quoon, in whom where Pain is required to break down
glycogen, but unless the norn has constant beating they will not become
mortal. |
Squaring the circle represents the Philosopher's Stone which can cause immortality
Classification System
To make
life easier, I classified all known
immortality genes, both natural and GM:
(Yin-yangs are a special case not put in the table)
Immortal type | Description |
Gg-efficient |
Famous examples being Sweet and
Highlander norns, they have unnaturally "efficient" |
G-locked |
Are like Dawn, their Gg system
is locked by lack of a required chemical, this makes their glycogen
pool. They always have high levels of glycogen |
Gg-new | Gain
glycogen or glucose from other sources Clarence are the most famous example. |
In the mutation column they have the format:
X.Y>Z
X is the
number of the value if there are multiple
copy of that value in the gene
Y is the value concerned
Z is the mutated version of that value
Those in yellow are from the Immortal Project detailed below
Gene | Mutation | Name | Type | Sub-Type | Specific Type |
1C
(g>G) |
6.3>2 | Coal | G-locked | sped | |
2.3>2 | Sweet | Gg-efficient | vg | vg 2 | |
2.3>1 | Titan | vg 1 | |||
2.3>0 | Jobe | vg 0 | |||
3.1>2 | Polar | ^G | ^G 2 | ||
10.0>1 | Highlander | ^G 17 | |||
2.01>FF | Zeus | ^G 255 | |||
1D
(G>g) |
3.01>FF | Zeus | Gg-efficient | ^g | ^g 255 |
1.B>A | Arctic Joey | g>g | |||
9.0>1 | Quoon | G-locked | Co | 01 pain | |
9.0>2 | Beth | 02 nfp | |||
9.0>8 | Brian | 08 loneliness | |||
8.0>1 | Daybreak | 10 unallocated | |||
2.3>2 | Terra | boredom>g | |||
1.4>F | Slogeagi | slowed | |||
1.B>9 | Nebula | S>g | |||
1.B>A | Dubey / Joey | Gg-new | G>g | ||
1.A>B | Mooch | g>G | |||
0C | 1.F>B | Gaia | Gg-new | oest>G | |
19 | 4.3>B | Clarence | Gg-new | reinforce>G | |
1B (S>g) |
3.3>2 | Dig | Gg-new | S>g | |
23 | many | Azzwhupper | Gg-new | +50 |
Shou is the Chinese character for longevity
I have shown you the
heavily edited Zeus and Azzwhupper norns and the way they produce
produce vast amounts of glycogen is excessive.
In my immortality
project, I intend to discover in what ways an
immortal norn might pop up by a single-bit mutation, therefore finding
subtle ways of
producing immortals.
I realised that there are limited ways of producing immortals:
1) changing the production of a chemical to
either glucose, starch or glycogen (g, S or G)
2) altering the glucose-glycogen cycle so
that it either runs away or locks up
3) removing glucose loss via hexokinase etc.
4) providing some other
source of G,g or S
There may be others, and some of the above may not work, but this is a start
I then identified all genes with glucose,
starch or glycogen involved most are reactions genes, but a few are
emitters.
I have only
created two new immortal types, I assume that others can be made from
genes in ways I haven't
imagined yet.
Results:
Download all immortal project norns
IPN |
Immortal Project norns |
These norns came from the Immortality Project, but are not immortal:
Rosie |
1D 00 00 03 01 3B 01 00 13 3A 01 03 40 |
Keeps 77% health soon after birth, she *should* be immortal, but isn't. |
Cycle |
1D 00 00 03 01 3B 01 00 03 39 01 03 40 1 glycogen > 3 Starch + 1 hunger |
Creates
a cycle of starch, glycogen & glucose: S > 2g3 >
G > 2S Her health always returns to 61% |
Bolly |
1D 00 00 03 00 3B 01 00 03 3A 01
03 40 0 glycogen > 3 glucose + 1 hunger |
Should also be immortal, but has a seemingly nornal digestive system. |
Stachi |
1E 00 00 03 01 3A 02 3D 04 39 01 00 18 1 glucose +2 Hexokinase > 4 Starch |
Instead of consuming glucose, Hexokinase now produces 4 starch, which turns to 8 new glucose. Added 25th Aug 2008 |