|Page Of The|
Technically Undead norns can be classed
as immortals as they never actually die,
but these are specifically dealt with on another page.
The Daybreak norns have a separate page that goes into more detail.
The Ourobaros represents infinity & immortality
Here is an analysis of the mechanics behind
immortality, mutations are highlighted.
All natural immortal breeds have a mutation causing an abnormal increase in glucose and/or glycogen
(this is even the same for the GM Zeus norns) , this causes immortality because a norn can only die when the levels of glycogen
(and consequently glucose as they are interchangeable) reach zero.
The Ankh represents life, death and rebirth.
Rutger's Highlander Clan Family tree,
They were one of the first immortal mutations described.
* marks immortal norns
The "Type" column denote the type of
mutation that has occurred to produce the immortal,
Type C immortals have a mutation in the 1C Biochemistry gene, making glycogen production very efficient.
Type D immortals have a mutation in the 1D gene so that glycogen is digested is too efficiently.
N means a natural mutation, GM means the breed has been genetically modified.
blue parts of genes show mutations/alterations.
Note that most of these immortals can be found in one
of two zips: imrtl.zip or im_proj.zip.
|Breed / Code||Name||Source||Genes||Analysis|
00 00 03 01 31 01 00 01 33 01 36 10
1 rewards -> 1 reinforcement + 1 reward echo
1B 00 00 03 01 39 01 00 02 3A 01 00 40
1 starch > 2 glucose
1C 00 00 03 03 3A 01 00 01 3B 01 23 38
3 glucose > 1 glycogen + 1hunger--
1D 00 00 03 01 3B 01 00 03 3A 01 03 40
1 glycogen > 3 glucose + 1 hunger
0C 00 02 17 01 02 00 3F 00 11 06 06
when fertile, emit oestrogen
|This shows unmutated genes to compare with below mutated genes.|
|Rutger||1C 00 00 03 03 3A
01 00 11 3B 01 23 38
3 glucose > 17 glycogen + 1hunger--
|Highlander norns produce unusually large amounts of glycogen from glucose.|
|Keltoi||1C 00 00 03 02 3A 01 00 01 3B 01 23 38
2 glucose > 1 glycogen + 1hunger--
|Sweet norns are
The norns use less glucose to produce glycogen, than they break it down into - therefore glucose just steadily increases.
Their high fertility is caused by Sex drive Decrease only reducing anger and crowdedness, instead of Sex Drive. This also makes them more sociable.
More info here
|Bub and Reyes (11h)||Faun's Creatures Page||1C 00 00 03 02 3A 01 00 01 3B 01 23 38|
2 glucose > 1 glycogen + 1hunger--
|This pack contains Sweet norns with a few extra alterations including a gene that allows Vitamin C to remove Glycotoxin.|
00 00 03 01 3A 01 00 01 3B 01 23 38
|I finally found a genuine specimen of this breed! The mutation is a more efficient version of the Sweet gene. Cola in this pack is a naturally mutated example.|
|SazStar||1D 00 00 03 01 3B
01 10 03 3A 01 03 40
1 glycogen + unallocated > 3 glucose + 1 hunger
|As glycogen will only break down in the presence of a non-existent chemical , then glycogen pools. This also means that glucose cannot be removed by hexokinase as it is all locked up.|
|Scowy (Robert Scowcroft)||19
00 00 03 01 31 01 00 01 3B 01 36 10
1 rewards -> 1 glycogen + 1 reward echo
|They receive glycogen from rewards, which might affect their
The pack contains GM versions of other breeds for variety.
(originally Zeus & Xavier?)
|S Messinger?||1C 00 00 03 01 00 FF 3B 01 3B 01 23 38
3 glucose > 255 glycogen + 1hunger--
1D 00 00 03 01 3B 01 00 FF 3A 01 03 40
1 glycogen > 255 glucose + 1 hunger
|Zeus norns have been
artificially immortalized, they produce vast amounts of glucose and glycogen from nothing.
They also have many other edited genes.
|Azzwhupper||Wiseman||23 00 00 07 01 00
01 00 32 3B 32 1D 02
nothing -> 50 glycogen + 50 Sex Drive++
|This norn has been heavily edited, with two reactions creating vast amounts of glycogen. One is the 1C Zeus gene, also he has another gene that could independently cause immortality. The original Dude norn.|
? ? GM
|Yanga & Yinny||Muppetboy||
my YinYang norn page for a
|These are my artificially gengineered norns. Put simply, if you inject them with Energy from the Science Kit they become immortal. Adrenaline will remove the Energy, therefore returning them to mortality.|
|D3 N||Quoon||Piecemeal||1D 00 00 03 01 3B 01 01 03 3A 01 03 40
1 glycogen + pain > 3 glucose + 1 hunger
|Quoon can metabolize pain. Her health is often at 100%. She cannot lay eggs. This makes her immortal in a similar way that the Daybreak gene does.|
|C5 GM||Santo||Creatures Crazy||1C 00 00 03 03 3A
01 00 02 3B 01 23 38
3 glucose > 2 glycogen + 1hunger--
|A mutation similar to Highlander, but weaker in strength.|
|C6 N||Coal||Piecemeal||1C 00 00 03 03 3A 01 00 01 3B 01 23 28||Coal is only a semi-immortal, the 1C reaction occurs faster, so that more glucose converts to Glycogen than vice versa.|
|D4 N||Brian||1D 00 00 03 01 3B
01 08 03 3A 01 03 40
1 glycogen + 1 loneliness > 3 glucose + 1 hunger
|Brian is the precursor for the hippy Norns, he happens to be immortal in the same way as Quoon.|
|D5 N||Terra||Le Faou||1D 00 00 03 01 2B 01 00 03 3A 01 03 40
1 Boredom > 3 glucose + 1 hunger
|This mutation causes
immortality twofold. Boredom is emitted all the time, so this becomes a free source of
glucose, also as glycogen can't be broken down, it pools. Julie also had this mutation.
Was released in Six Pack 7
|C1,2 GM||Annie||1C 00 00 03 02 3A 01 00 11 3B 01 23
2 glucose > 17 glycogen + 1hunger--
|This norn appears to
be alike to a cross between a Sweet and a Highlander norn.
I am assuming she is GM as norns cannot inherit two mutations in the same gene from different parents.
|D6 N||Arctic Joey||1D 00 00 03 01 3A 01 00 03 3A 01 03 40
1 glucose > 3 Glucose + 1 hunger
|Quickly gets 100% health, this genes allows proliferation of glucose. He is also tinged blue, hence the name.|
|D7 N||Nebula||1D 00
00 03 01 39 01 00 03 3A 01 03 40
1 starch > 3 glucose + 1 hunger
|The glycogen in this norn is also pooled in a similar way to Terra.|
|Alison||many altered genes||This is one of several altered norns that receive glycogen from their drive reactions.|
|Allan||many mutation||The mutation that makes him immortal is the gene that usually decays reward into reinforcement makes glycogen instead.|
|Dig||Muppetboy||1B 00 00 03 01 3A 01 00 02 3A 01 00 40
1 Glucose > 2 Glucose
|Attains 100% health gradually, even without eating. Not immune to Glycotoxin.|
|Jobe||1C 00 00 03 00 3A 01 00 01 3B 01 23 38
0 glucose > 1 glycogen + 1hunger--
|Quickly gets 100% health|
|Dubey||1D 00 00 03 01 3A 01 00 03 3A 01 03 40
1 glucose > 3 glucose + 1 hunger
|Quickly gets 100% health|
00 00 03 01 3B 01 00 03 3B 01 03 40
|Very quickly gets 100% health|
|Slogeagi||1D 00 00 03 01 3B 01
00 03 3A 01 03 F0
Almost slowest reaction speed
|Reaction to convert Glycogen to glucose is extremely slow, effectively zero.|
0C 00 02 17 01 02 00 3B 00 00 FF 00
|Modified Oestrogen emitter. Identified and named by Monika Huebner. Now releases glycogen instead of oestrogen -- resulting in an infertile immortal variation. Becomes 91% immortal, a weak immortal type.|
These norns came from the Immortality Project, but are not immortal:
00 00 03 01 3B 01 00 13 3A 01 03 40
|Keeps 77% health soon after birth, she *should* be immortal, but isn't.|
|1D 00 00 03 01 3B 01
00 03 39 01 03 40
1 glycogen > 3 Starch + 1 hunger
|Creates a cycle of
starch, glycogen & glucose: S > 2g3 > G > 2S
Her health always returns to 61%
|1D 00 00 03 00 3B 01 00 03 3A 01 03 40
0 glycogen > 3 glucose + 1 hunger
|Should also be immortal, but has a seemingly nornal digestive system.|
|1E 00 00 03 01 3A 02
3D 04 39 01 00 18
1 glucose +2 Hexokinase > 4 Starch
|Instead of consuming glucose, Hexokinase now produces 4 starch, which turns to 8 new glucose. Added 25th Aug 2008|
Figs are the fruit of the Tree of Life, which give immortality to the eater
To make life easier, I classified all known
immortality genes, both natural and GM:
(Yin-yangs are a special case not put in the table)
Famous examples being Sweet and Highlander norns, they have
Are like Dawn, their Gg system is locked by lack of a required chemical, this makes their glycogen pool. They always have high levels of glycogen
and relatively low glucose levels.
|Gg-new||Gain glycogen or glucose from other sources|
In the mutation column they have the format:
X is the number of the value if there are multiple
copy of that value in the gene
Y is the value concerned
Z is the mutated version of that value
Squaring the circle represents the Philosopher's Stone which can cause immortality
|In the unmutated norn
gluco-glycogen cycle, 3 glucose is stored as a single glycogen molecule.
This creates a dynamic equilibrium between the two chemicals.
If you study them in the Science Kit, you will see that as one chemical rises the other drops. Less noticeable is the fact that glucose levels change at a velocity three times faster than glycogen levels do.
|In the sweet gluco-glycogen
cycle, less glucose is used to create glycogen than is produced by it, therefore glucose
is actually synthesised.
The Titan system is similar, with only one glucose turning into Glycogen.
|In the Highlander
gluco-glycogen cycle, much more than one glycogen molecule is produced (17 in fact), which
synthesises lots and lots of extra glucose and glycogen.
This system is at least ten times more efficient than the Sweet norns so must make more robust norns.
One of the genes in a Zeus norn works in the same way
|The Zeus system works in a very
similar way to how the Highlander system works. The only difference is that the run-away
production occurs in the 1D as opposed to the 1C gene.
255 glucose are produced instead of the usual 3!!!
|The Daybreak gluco-glycogen
cycle system is more complex. Glycogen can only be broken down into glucose in the
presence of an unallocated chemical, but they can never have any of this present. This
means that all glucose is converted to glycogen where it cannot be used up by the
processes of respiration. After a meal or two the norn becomes effectively immortal.
This is very similar to the Quoon system, where pain is required to break down glycogen, but unless the norn has constant beating they will not become mortal.
|In the Terra system, all
glucose is locked when it turns as glycogen. The same mutation turns boredom into a new
source of glucose. Boredom is constantly emitted by norn's bodies. As a bonus, this
mutation diminished the norn's general boredom level.
Similar systems use other chemicals instead of boredom, but do not provide a constantly emitted source of glucose so are less efficient.
Shou is the chinese character for longevity
I have shown you the
heavily edited Zeus and Azzwhupper norns and the way they produce
produce vast amounts of glycogen is excessive.
In my immortality project, I intend to discover in what ways an immortal norn might pop up by a single-bit mutation, therefore finding subtle ways of producing immortals.
There may be others, and some of the above may not work, but this is a start
I then identified all genes with glucose,
starch or glycogen involved most are reactions genes, but a few are emitters.
I have only created two new immortal types, I assume that others can be made from genes in ways I haven't imagined yet.
Download all immortal project norns