Looks Genes
Genus Gene | ||
Bit |
Description |
Detail |
11 | Species | 00 = norn |
01 = grendel | ||
02 = ettin | ||
03 = shee or geat | ||
12 | Father | The
four letters of the father's GEN file |
13 | ||
14 | ||
15 | ||
16 | Mother | The
four letters of the mother's GEN file |
17 | ||
18 | ||
19 |
Appearance Gene | ||
Bit |
Description |
Detail |
11 | Body Part | 00 head |
01 body | ||
02 legs | ||
03 arms | ||
04 tail / wings | ||
12 | Breed | Which of
the eight or so breeds See the breed list for values |
Pigment Gene | ||
Bit |
Description |
Detail |
11 | Colour | 00 red |
01 green | ||
02 blue | ||
12 | Intensity | How strong
the colour is, the higher the number the more intense the colour If set to 80 (128) then that colour channel is unchanged. Higher numbers increase that pigment, lower ones reduce it |
For more details on creating intensely pigmented norns go to this page
Recently it was discovered that Pigment Bleed gene extensions work in C1:
Pigment Bleed Gene | ||
Bit |
Description |
Detail |
11 | Colour | 00 red |
01 green | ||
02 blue | ||
12 | Intensity | How strong
the colour is, the higher the number the more intense the colour If set to 80 (128) then that colour channel is unchanged. Higher numbers increase that pigment, lower ones reduce it |
13 | "67 65 78 74" which is "gext" | Previously thought unimplemented in C1, can be optionally added to the end of the pigment gene to turn it into a Pigment Bleed Gene. |
14 | ||
15 | ||
16 | ||
17 | Rotation | Lower values mean hue is rotated: R>B>G Rotation of 80 means no change Higher values mean hue is rotated: R>G>B |
18 | Swap | Lower values mean hue is made more red Swap of 80 means no change Higher values mean hue is made more blue Swap does not affect green hue |