Behaviour
Dominance This one-footed stance is |
Eating Creatures always take this |
The "Choo Choo" The creature moves its arms |
Foot tapping This often shows that a creature is very happy and all its drives have been satiated. Also known as "dancing" |
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Flinching Shows a creatures has recently |
Sleeping The obvious Zs and accompanying gentle snores show the creature
is sleeping. The nornal sleeping pose is in the centre. Although as shown,
sitting or even standing sleep is possible. |
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Activating (either pushing or pulling) The
left hand picture shows a typical |
Certain genes help to mold creature behaviour. Pose genes
describe the individual body positions, some of which are accessed by Gait genes, others
by scripts.
Receptor genes are responsible for Involuntary actions such as Sneezing and
Coughing, Flinching, Languishing and Dying.
These genes vary between breeds and species, so expect some variety, especially for the most unusual ones.
The Gait genes are linked to Receptor
genes that make creatures undertake the appropriate walking gait when tired/angry/hungry
etc.
Reactions genes relating to Drive
chemicals can have long-term effects on behaviour. For more information see the Genetics section.
It is important to note that much creature behaviour is scripted. Such as creature mating rituals and eating actions, even though the decisions to take those actions are not scripted. Third party cobs often use scripts to make creatures adopt appropriate poses when activating objects.
Wall Bonking is another behavioural phenomenon that inflicts creatures in an odd way. Something goes wrong with the mechanism for making them turn around when they reach an obstacle, and they walk into the wall continuously.
There follows an introduction to training.
Method 1) Bounce a ball to one side of the group of creatures, wait until their attention
is definitely affixed. Then call the name of the desired creature until it approaches your
hand.
Method 2) Say your name until all the creatures walk towards you, then as the creature you want
crosses a lift or mover, activate it.
Method 3) Export then re-import the wanted creature, this moves it to the incubator
Method 4) Use the lifter cob, allowing you to pick up and move the selected creature.
Method 5) Use cheats to allow you to pick up and move creatures at will.
The first thing to remember is not to smack creatures too often or they will become scared of things including foodstuffs.
Also remove all other distractions, including other
creatures and toys.
Reward your creature for looking at, approaching and picking up food, not
just for eating it.
Useful phrases include:
"push food"
"[creature's name] push food"
"push food yes" (meaning eat food, that's good)
"get food"
"come food" (meaning come towards food)