Behaviour

Dominance

This one-footed stance is
taken by 
creatures when they
slap other creatures.

Eating

Creatures always take this
pose when eating, and
pull the food towards
their mouth.

The "Choo Choo"

The creature moves its arms
like its pretending to be
a train.

Foot tapping

This often shows that a creature is very happy and all its drives have been satiated. Also known as "dancing"

 
 

Flinching

Shows a creatures has recently
received a dose of pain
 

Sleeping

The obvious Zs and accompanying gentle snores show the creature is sleeping. The nornal sleeping pose is in the centre. Although as shown, sitting or even standing sleep is possible.
Less often norns are seen moving around whilst sleeping, even sleepwalking!
 

Activating (either pushing or pulling)

The left hand picture shows a typical
stance for activating objects near the floor
the second showing a stance typical for
larger objects or those off the ground.

Certain genes help to mold creature behaviour. Pose genes describe the individual body positions, some of which are accessed by Gait genes, others by scripts.
Receptor genes are responsible for Involuntary actions such as Sneezing and Coughing, Flinching, Languishing and Dying.
These genes vary between breeds and species, so expect some variety, especially for the most unusual ones.

The Gait genes are linked to Receptor genes that make creatures undertake the appropriate walking gait when tired/angry/hungry etc.
Reactions genes relating to Drive chemicals can have long-term effects on behaviour. For more information see the Genetics section.

It is important to note that much creature behaviour is scripted. Such as creature mating rituals and eating actions, even though the decisions to take those actions are not scripted. Third party cobs often use scripts to make creatures adopt appropriate poses when activating objects.

Wall Bonking is another behavioural phenomenon that inflicts creatures in an odd way. Something goes wrong with the mechanism for making them turn around when they reach an obstacle, and they walk into the wall continuously.

There follows an introduction to training.

 

Separating norns

Method 1) Bounce a ball to one side of the group of 
creatures, wait until their attention is definitely affixed. Then call the name of the desired creature until it approaches your hand.

Method 2) Say your name until all the creatures walk towards you, then as the creature you want crosses a lift or mover, activate it.

Method 3) Export then re-import the wanted creature, this moves it to the incubator

Method 4) Use the lifter cob, allowing you to pick up and move the selected creature.

Method 5) Use cheats to allow you to pick up and move creatures at will.


Getting Stubborn Creatures To Eat

The first thing to remember is not to smack 
creatures too often or they will become scared of things including foodstuffs.
Also remove all other distractions, including other creatures and toys.
Reward your 
creature for looking at, approaching and picking up food, not just for eating it.
Useful phrases include:

"push food"
"[norn's name] push food"
"push food yes" (meaning push food, that's good)
"get food"
"come food" (meaning come towards food)