Weird Happenings in Albia | ||
somewhere betweent he twilight zone and the outer limits |
This page is dedicated to weird things and
happenings in Albia.
Some are common place, others are occasional and have been mentioned
by others, some are rare or I have never heard of any others experience them.
I took the idea
for creating this page from Creatures Jungle - thank you Freya and keep making those
excellent cobs!
(the Weird Norns page has been moved here)
The Shee Egg Juggling Sea Party
(25th October 2024)
I came back from wlking my dogs to find this going on:
A host of shee and an ettin are wading around the ltitle sea and either juggling their eggs or trying to keep them dry!
The game crashed shortly after, but I think this may be a result of my cob experiments.
You can see the new Rope Bridge, but it's not directly at fault.
Possessed Lemons and Other Objects
From time to time lemons you will see lemons
(usually) floating horizontally at norn head-height in and around the garden
area of Albia.
As they float along they often pop in and out of existence (or become
alternately visible and invisible). This seems to be a common problem but not a serious one.
If left alone they will
disappear. If you try to pick them up, Creatures might crash, or they might turn into
perfectly normal, gravitationally-bound lemons.
Note that in this picture you can see 19 hour old Danny, with his great-great-great-granddaughter Io (1h 40m), he impregnated her shortly afterwards!
The amazing
sinking lemon! Well maybe not so exciting, but the photo to the right is just to prove it happened, I was not imagining it. |
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Return
of the lemons: This is the first time I ever saw a lemon in the house, going west.
Eventually it froze mid-air where I took this photo before plucking it safely from the
wall. Picture above left. |
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This
especially gifted honey pot decided it was going to follow the cable-car, by flying
through the air. |
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Last but not least is this feverfew to the left, scary. |
Cablecars Again
Having enough of luring honeypots into the sky, this one has broken down and refuses to move, stranding this norn.
Runaway minecart
From
movers that won't move to movers that wont stop, this one has broken
it's circuit and is wandering around the caverns of Albia.
I've seen this phenomenon a few times.
One day, as I was teaching my newest norn -
the cart from under the ocean wandered by!
I have no idea how it managed to break loose
and plough it's way around the subterranean world.
I tried to stop and reverse it but it
merely broke down and refused to budge.
When I later made a new world, it worked perfectly
Sub-surface Submarine!!
Occasionally the Submarine has been known to
sink beneath the ocean into Albia's core to be destroyed, taking any occupants with it.
Cyberlife created a cob patch to fix this.
If you manage to catcht his phenomenon on camera, send me the photo.
Maybe we shouldn't have built Albia so close to the Mystery Vortex...
Black holes of No Return!
Black holes
are places between rooms where objects disappear, the largest one is in the middle of the
large ocean, two smaller ones exist at either end of the small ocean.
The photos below
show what happens to a line of cheese dropped onto the sea and ocean.
Notice that some of
the cheese have vanished!
This black hole occupies the space immediately to the right of Albia's seam.
These two smaller black holes sit next to each dock of the small sea.
There exists a cob made by Slink for sealing them up so they are rendered harmless.
Snoring Walls
For some reason the walls in the theatre have been emitting zeds.
Now the mushrooms and fruit are at it!
(in this case I accidentally deleted a sleeping Ettin and Grendel, 6th October 2023)
The Ancient Norn Temple
Presumably the various statures in the
temple are ancestors of the norns, they look similar in many ways to the Ron breed and the
original norn sprites (full.spr).
I count a total of thirty one statue heads.
As you can see, there is a small monkey-like statue outside the temple.
There are two
identical norn busts on the walls in the main floor and the basement.
On the lower left
façade there is a small terrier-like norn head and immediately above it is a fox-like
one.
Similarly on the right hand façade there is a badger-like statue head. On top of the
temple there are three complexes composed of six, fourteen and five heads going from left
to right.
I assume that the temple was built by the
Ettin at the orders of the Shee, long before the current norn breeds evolved.
The temple
seems to be a dedication to at least five different ancient norn breeds by the Shee. I added Proto Rons as comparison.
This evidence indicates many previous norn breeds, all intermediate between the first Ron norns and the modern Horse, Pixie and Banana breeds.
Everything is fine, and just how it's supposed to be.
The Mysterious Tempbu BUSTR.TXT Poem!
Hunting scuba cows
(A Poem) Pebbles are not edible. It is fruitless to try eating them. I have not eaten a sandwhich in many days. Despair not for Wednesdays. Salmon unite. Boo hoo. Bye. Thankyou. |
New version of bustr.txt from gog.com version of the game:
Surfing with the Fridge (Prose) Pigeons cannot lick their own necks. This rarely appears to impede them. Gone are the days when whelks could sing. Be fearful of crimping shears. Root vegetables, be free. I sob openly. Ta-ta. Thankyou |
Albia's Seam |
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Take a careful
look at the picture on the right. If you look just to the left hand side of the cheese you
can see where each end of Albia is stitched together to make a continuous wrap-around
world. The seam is at the exact position of the X coordinate zero. The reason the cheese is there is due to my Auto Cheese Vendor cob. When any cob is created, it is initially placed at coordinates 0-0, until the script tells it where it should be placed. This is normal procedure when any object is created, but as this occurs in an obscure part of Albia's skies, it is not normally noticed. Because of this, if you keep your camera trained on this part of the world you can see any object flashing into existence here before zooming off to where it is supposed to be. This phenomenon of "temporary object flash import" could be responsible for such oddities as norns seeing apparently non-existent objects (especially eggs and cheese). |
Visions of Sky Eggs
Norns sometimes appear to be looking at an
egg that appears only in their viewer - surrounded by clouds and blue sky.
I once thought
that this meant the norn was dreaming of having children, but now it is apparent this is
merely a game fault. If you go to the world's seam you will see the unusual object.
I've heard (and experienced) visions of other objects, such as the cheese shown here. It is likely that this phenomenon is related to objects created at the Seam of Albia. |
The incidence has been known to cause the norn cult "Eggism", as coined in a question to Ask Laura.
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Others suggest the use of Object-be-gone, to prevent the unusual behaviour of these norn cultists.
Eaters of the immortal
Teeny Carrot You may or may not have experienced this relatively common peculiar behavior. There is only ever one baby carrot, it is movable and creatures will try and eat it but it will merely escape from their hands. When it begins to grow it will no longer be movable until it reached adulthood when it can be eaten properly. But a new ITC will be created... This particular norn is Gadberry, one of the first Munchkin norns. This problem can be permanently fixed with Jessica's updated carrots cob. |
Mysterious Subterranean Vanishing
Today I was teaching a young norn called Frigg to
eat whilst on the raft beneath the garden. I tried to pick him up just before the raft
docked in the east and Frigg vanished!!!
He disappeared from the norn menu completely, but
luckily I could reload the world and save him from his strange fate.
The Egg-Suit Effect
Creatures have a problem if they try and lift a particularly large egg:
This strange phenomenon is due to the sheer
size of the egg object
and would probably happen with other large movable objects
Unhatchable, Indestructible Tiny Eggs
Some eggs simply do not develop and are
locked as tiny eggs forever.
Other users have experienced and documented this phenomenon.
I suspect it is caused by the scripts trying to make a non-pregant norn lay an egg with no monika.
Such eggs might default to test.gen, which is why any of eggs I've managed to hatch alays end up as banana norns.
Don't mind these, they're just the magnets under the earth's crust that control the mystery vortex, nothing to see here.