It is interesting to note that the order of genes in the norn genome are not according to their genetic type, they are grouped by other groups such as thinking and reproduction. The list consists of a vast table showing all genes you could find in a norn with all possible genes. Those genes unique to PMN, Ron, and Forest norns are indicated and coloured.
Note that the hatchery norns only vary in pigment and appearance genes, so a list of their genes will show near identical genomes, Mum3 and Dad3 are both replaced by PMN in later versions of Creatures with some different and new genes.
> CLICK HERE TO SEE THE LIST ITSELF <
Thanks go to geNorNics for originally compiling the norn genome, whose data upon which I have created the list.
This table is a general guide to the data:
|GENE NUMBER RANGES||
|0||black||The Header gene|
|1||black||The Half-lives gene|
|2 - 43||Pink||
|44 - 86||Yellow-green||
|88 - 112||Magenta||stimuli & punish/reward system|
|113 - 122||Blue-green||brain lobes||SET1|
|123- 129||Blue-green||learning response|
|130 - 141||Blue-green||instincts|
|142 - 148, 308||Purple||digestion & glucose cycle|
|152 - 164, 172, 242, 313||Red||reproduction|
|165 - 175||Dark gray||ageing / death||SET 1|
|176 - 218||Pink||emotional movement||SET 2|
|219 - 245||Dark blue||immunity / disease / pain|
|246 - 256||Pink||emotion - related movement||SET 3|
|257 - 273||age - related movement|
|274 - 281||Yellow||alcohol-related|
|282 - 292||Pale blue||stress-effects|
|293 - 312||Pale gray||instincts|
|309 - 312||Dark gray||ageing / death||SET 1|
|314 - 320||Orange||Injectable chemical|
|321 - 344||White||new genes - see this page for details|
Note - pigment
& appearance genes are randomly spread throughout entire genome. They
are coloured black to mark them in an obvious way.
|Genes 172, 242 and 313 seem misplaced are all related to reproduction but are placed in strange places. Gene 308 is a gene that was forgotten in the release of some versions of the game, hence is in a strange part of the genome.|