Zeruko
Development Diary

Zeruko miniature map

This is detail of the work gone on this huge project, to keep it from filling my main updates pages too much,
also so I can pat myself on the back for working on it.

 

 

 

15th April 2025

I have released a few fixes and add on cobs, as well as updated a few of the image files.
I might release a new version soon.

 

 

 

22nd February 2025

I have been fixing up this page and making it more presentable, improving the readability of some of my scrawlings.
 
I plan to release further cobs for Zeruko rather than release too many versions too close together.

 

 

 

21st October 2024

New stable version kindly prepared by Bedalton!
 
It still has a minor sprite glitch with the lifts, and there are some more things I want to add.

This is the origin of 1.2 the most stable version to date.

 

 

 

14th October 2024

After hearing that some people struggle to work the 1.1 version of the world,
I documented the files to make sure I was packaging all the files:

 

Cob
white = minimal edits
blue = made for Nualbia
Sprites
white = come with Creatures
green = come with Nualbia
blue = changed/made for Nualbia
New
Sounds
 
NEW & EDITED ZERUKO COBS
 
Nualbian Acornium Plant
*need fixing?*
nuts
Nualbian Apple Treeaple
Nualbian Banana Plantbana
Nualbian Blue Fruitblue
Nualbian Bridge Flowers
*need fixing?*
flwz
Nualbian Carrot Beetlebugsbugs
Nualbian Carrot Vendordisp
Nualbian Catnip Ballcatbcatb
Nualbian Coconut Crabcrab
Nualbian Coconutscococrac
Nualbian Donut Vendorvndodont
Nualbian Fernfern
Nualbian Fig Treefigt
Nualbian Lightning Bugltngbzap
Nualbian Macro Gregoidgrgd
Nualbian Moon Cheese Replicatormnch mcvnrepl
Nualbian Mushroomsmshm
Nualbian Ocean Fishanim fish
gfsh
Nualbian GoldFish
Nualbian Parsnip Patchpsnp
Nualbian Pretzel Vendorpret vpre
Nualbian Spectral Mushroomsfung
Nualbian Spore Ettinspet
Nualbian Strawberriesstpc
Nualbian Sunflower 1sun2
Nualbian Sunflower 2sunf
Nualbian Toadstoolstoad
Nualbian Updated Carrotucrr
Nualbian Updated Lemonulem
 
SETUP COBS/SCRIPTS
 
Basic Scriptseggs indi
ENC Kennyenke
Infinite Scrollempt
*was missing in 1.1*
Nualbian Backdropnual
Nualbian Basket Liftsbskt
"needs fixing in 1.1"
Nualbian Foreground 1fore
Nualbian Foreground 2for2
Nualbian Raftraf2
Nualbian Rooms-
Nualbian Stovestov
Nualbian Teleporterstel_doh_ des_
 
UNALTERED COBS & ADD ONS
 
Bed Time Bearpets (fixed)
Beer Kegbkegbkeg
Bongbongbong
Congascongcong
Eyeballibal
Featherfeat
Heliotrope Butterfliesprpl
*was missing in 1.1*
Gramophonegramgram
Human handsyst
*updated version*
Lava Lamplava
Norn Dollndolndol
Penguinpeng
Purple Mountain Hoochpmch
Rooted Cherry Tomatotmto
Rooted Ugly Cherry Tomato
Tape Playerplyrymca
Toy Handhand
Toy Mousemice
Wasp Nestwasp
 
OTHER
 
auvi, comp
*updated in 1.3*
 
splt, anch, crek
*were missing in 1.1*

 

 

 

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7th November 2021

More playtesting and editing of cobs.

 

 

 

25th May 2021

Today I converted and play tested a great many cobs to work well in Zeruko, mostly food and living things.

 

 

 

21st May 2021

I started work on the third foreground sprite set. It will be mostly trees and rocks.

 

 

 

18th March 2021

I noted a few days ago that Zeruko will not work, so I'm trying to recreate it from the sprites and cobs I have lying around.
Thank the gods that I keep all my old project files!
 
This is the origin of version 1.1

 

 

 

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25th March 2018

I converted the background to the Creatures palette, which I wish I had tested earlier as it messed up some of the clouds!
Then I blended some of the sharper edges to make it a more cohesive picture.

 

 

 

24th March 2018

I finished the second foreground objects sprite for2.spr
 
It includes several elements from C2 & C3 and is mostly plants, rocks and pillars.

 

 

 

14th August 2017

I did some more work on the background.

 

 

 

21st November 2016

Today I worked hard on foreground objects and made fore.spr

 

It is mostly tree trunks, & roots, wooden structures, stalactites and stalagmites and pond weed.

 

 

 

18th November 2016

Today I fixed the strange colouration of Slink's catnip ball

 

 

 

16th November 2016

I edited my new mushroom sprites based on Jessica's Red Cap Mushroom sprite sheet and the Pizza Dough Mushrooms by TrellyDawn

 

 

 

10th November 2016

I put a lot of work into the background as you can see below.
It is a complex composite of photos and has Europa and Titan as moons.

 

 

 

7th November 2016

I have modified and installed the new Spore Ettin Mother!

 

 

 

16th August 2008

Today I finished the images for the basket lifts.

They are based off the original Albian ones, but shorter and more bambooey

 

 

 

9th August 2008

Currently I'm flummoxed by faulty lifts whilst using Slink's lift installation cobs.
I plan to solve this by making my own based on the ones I made for The Treehouse

I have decided I will be using Slaterbait's Macro Grendels hatched from a modified version of my Macro Gregoid that will live under the eastern island and keep the grendel population above six or so.

I will also have an Ettin Mother of somesort, probably organic, and using Gaz's & Norngirl's Ettin sprites along with the Ettin Family, Plague Ettins, C3 Ettins and Glettins.
This will give me six ettin breeds to play with. (this is what ended up being released as The Spore Ettins)

 

 

 

8th August 2008

Here is a wrapped version of the map showing how I visualise the disc-planet spinning in space:

 

 

 

7th August 2008

Last night I couldn't sleep well due to the humidity so I outlined the backstory for Nualbia, fleshed out a little in the light of day.
See top of page for it.

 

 

 

4th August 2008

Added photographic clouds to the world. They took a lot of cutting out and tweaking but the end result was worth it.

 

 

 

1st August 2008

Added photographic backdrops and later, soil to the world, makes the underground look warmer.
The backgrounds look pretty good and add a lot of realism. I added the Ashton Memorial of Lancaster (UK) for some local flavour :-)

 

 

 

July 2008

A project I abandoned a while ago has been blossoming lately, here is the latest map:

nualbia - map.jpg (32193 bytes)

As you can see there is a greenhouse complex to the west for tropical fruit & flowers, a large forest with an extensive treehouse town.
There's a small building then a lake then a couple of islands. note the sun and two moons, and general lack of water.

 

 

 

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Additional downloads

 

Cobs that were used to make this world, I'm sharing them so that you can learn from them and edit them,
they are not needed for you to enjoy this world:

>> Download <<

 

 Scripts used in Zeruko, kindly extracted from the world file by Bedalton during development of version 1.2:

>> Download <<

 

 

 

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Known bugs:

 

 Raft drops creatures in big pond

Movement of fish in oceans is odd

 

 

 

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To be added

 

* ** No promises! ***

 

Conversion stuff:

Juicy Apples - orchard tree below Europa
Pear tree - east end of Orchard
Kumquats - tree above swamp pond
Shitake Mushroom

Spider - swamp
Ornamental Fish - island pond

Portable Incubator - room above Spore Ettin Mother
Super Speech Toy - kitchen

 

 

Update sprites:

Metal lift sprites for the fort
Blue toy hand

 

 

Scripting:

Make Projector & Shower turn off after a set time

Extra lift to get into lower fort

Cave Flies (and generator)

Shee Crystal (with more breeds)
Update Spore Ettin Mother  to version 3