In the uppermost section of this page, you will find mutant norns that I have personally bred,
all of which occurred naturally as far as I can ascertain.
Also those from worlds belonging to my friends and family.
For most I have found exact explanations for their weird behaviour.
|Dawn||Daybreak Norns||Gen 15|
|Dawn, a norn from my friend Sarah's Albia, was naturally immortal from birth. You
can download a pack along with my favourite of her children, Mooki who was born on my
For more details of her mutation see the Immortal Page.
There is also a specific page on the Daybreak norns.
I also discovered
she also has the "Ouch!" gene, this gene makes her receive pain when crowded.
|1D 00 00 03 01 3B 01 10 03 3A 01 03 40
01 00 00 07 01 19 01 00 01 01 01 32 08
|John||Fast Ageing||Gen 16|
|John was a son of Dawn, (named after me) also born on my mate SazStar's computer, he
aged extremely quickly from birth then died.
The reason for his aging is because he digests the Ageing chemical instead of Starch.
Fortunately she named the next son of Dawn Jon :-)
For more info, see the Daybreak norns
00 00 03 01 38 01 00 02 3A 01 00 40
|Willow||Drunken Walker||Gen 1|
|Willow has a mutated Alcohol receptor, meaning that even when she has no alcohol
in her blood she walks with a drunken stagger.
She is a norn of my friend Gnomey. We named her first daughter Tipsy ;-)
By the way she is a first generation norn, proving that mutations can occur in hatchery eggs as well as natural births.
This is one of several mutations that make norns stagger like a drunk instead of walk. Some make constant high levels of alcohol, others alter the Drunken Gait Receptor.
00 00 07 01 04 0F 44 6A 40 FF 00
|Babs||Antisocial Norn||Gen 5|
receives seventeen lots of Punishment from Sex Drive Increase, the main source of this
chemical is from the affection of other norns.
Thus she is shy of affection and never bore children. She seems happy in the photo to the left but runs away from any creature she sees. Studied along with Sue.
|20 00 00 07 01 1D 01 00 01 0D 11 32 08
||Sue||Horny Sleeper||Gen 6|
|Sue's unique genetics was discovered when I came to study all my norns that never
bred for one reason or another. This mutation is an altered gene dealing with the effects
of alcohol, meaning decASH2
(a common chemical) raises the sex drive and sleepiness.
|2E 00 02 17 01 46 01 00 03 0D 01 07 40
|Para, Max and Gerlo||Lame Norn||Gen 6 & 154|
|Max is not a "child of the mind". A Child Of The Mind
norn is either blind and/or deaf as well as being incapable of moving.
My Max is different - he can hear and see fine, I have even taught him many words, but he is incapable of walking. Despite his disability, he is capable of sitting and standing and moving his head around.
|The cause of this condition is due to a mutation in lobe 05 - the general sensory
There are three mutations present in the gene coding for lobe 5, the first and third of which he inherited from his mother. When the second gene was isolated in Para the same behaviour occurred.
The mutation seems to stop the norn deciding to do anything.
The second gene below is a mutation in lobe 5 of Gerlo,
with the same effect.
05 00 00 03 35 0F 01 10 00 00 1A 50 80 09 17
0C 18 09 00 00 00 01 08 80 80 00 08 00 00 02 04 01 30 50 80
03 12 16 05 16 13 00 00 00 05 07 01 ...
|Dale||Male Sterility||Gen 11|
|Dale has a mutation in the gene that would otherwise make him fertile when his
testosterone is high, thus this sterilises him.
He was studied when Sue was.
|17 00 02 0F 00 02 00 40 00 00 FF 00
||Billie and Cutey||Painful Eating||Gen 20 & 21|
disorder caused by a mutation can be extremely destructive to your norn's health, when the
norn satiates it's hunger, the norn receives pain so it deters them from eating properly,
thus can be detrimental to their health.
I first noticed this in Billie and his clone-son Cutey, but it originated in Elf (Generation 15) or possibly from her mother Finch, unfortunately I do not have her file.
|33 00 00 01
01 23 01 03 01 00 01 01 20
|Freya and Arch||Barren Females||Gen 23 & 15|
|I first noticed this mutation in a norn called Freya. I studied the genetics to discover that the mutation originated in Arch (Generation 15), one of a family of four norns I obtained from my sister. I realised that two of his daughters, Lucy and Lilo were both sterile.|
gene was passed through a male line, through Mulder, Boyo, Adolus, to Bianca,
bred artificially to make Cedar, Danny, finally to Freya.
She had three nieces and two sisters who were also infertile - disaster!
I struggled for a while but the gene was eventually selected out.
|15 00 02 17 01 02 00 0D 00 2C FF 00
|Ophi||Scaredy Cat||Gen 32|
|Ophi has a mutation that alters how she detects fear. The receptor involved in making a norn scared when "fear" chemical is present is digital not analogue. She is one of the products of a feral run.|
|0A 00 00 07 01 05 09 0A 00 00 FF 02
|Vroom||Gut Rot||Gen 39|
|Vroom is an unlucky norn, he constantly flinches from pain.
It is most caused by the following mutation which turns hunger increase into pain instead of using pain increase.
Ironically this mutation makes him immune to pain from other sources such as burns, slaps etc.
|01 00 00 07 01 13 01 00 01 01 01 32 08|
|Teena||Difficult Labour||Gen 89|
|I noticed that Teena was pregnant, but seemed to be incapable of giving birth. At
first I was unconcerned - these things just take time, but eventually I scanned her and
discovered a causal mutation.
She was C-sectioned immediately.
|10 00 02 17 01 02 01 41 00 28 40 03
|Despite having a good appetite, Aris became gradually weaker.
I eventually found she had a mutation in the starch digestion gene so that it only came into effect when she was adult.
|1B 00 02 03 01 39 01 00 02 3A 01 00 40
Non Starting Pregnancy
|The first mutation I found in this norn damages the sleep cycle, making
hunger decrease reduces the sleepiness drive instead of sleepiness decrease.
The only way she can naturally get some good sleep is by eating lots -
but she is sleeping too much to do so!
|13 00 00 07 01 23 01 07 01 31 01 00 08
|The second mutation I first noticed in her mother Apple, but forgot about this.
It originated in Apple's maternal grandfather Yongue.
It prevents the afflicted norn from producing progesterone if she become pregnant whilst still a youth, as it's activation time has changed to adolescent. Resulting in a pregnancy that will not progress naturally until they age.
|11 00 03 17 01 02 01 42 00 0D 04 02
|Feagle||The Rage||Gen 127|
|This mutation makes the anger receptor digital instead of analogue. Consequently
it is triggered more easily and norns annoyed easily and become quite violent.
I first noticed this mutation in her great-grandfather Coomba, in whom it originated but subsequently forgot about it. Unfortunately this meant most of the norns living around this time inherited this gene before I managed to weed it out as the tree below demonstrates.
|0C 00 00 07 01 05 0B 0C 00 00 FF 02
|Kwaig||Still Birth||Gen 132|
|This poor norn died a few scant seconds after birth. He has a particularly nasty mutation preventing him easily processing glucose into glycogen. Thus the cycle breaks down, and health plummets. In the pack is a copy of him and his genetic file before I fixed it and recreated him.|
|1C 00 00 03 03 3A 01 02 01 3B 01 23 38
unlucky norn was born with a mutation in the Reinforcement section of
his Attention lobe, with the consequence of not allowing him to pay
attention to himself, the sky egg or the hand. Subsequently he cannot eat.|
Despite this he has learnt all the words, and can walk fine, but without glucose injections he will fade.
In the bottom section are more
commonly known mutations,
as well as lesser known mutation. these I have gathered from the web or submissions.
|Bacchus||Guapo, Gentil & Hermoso
Bonita was the first
|Ricardo J. Mendez||Highly sexed
norns, create starch from lowering sex drive instead of reward.
01 02 21 00 00 07 01 2D 01 0D 01 39 01 00 08
Similar to the Hippy Norn genome.
I created a pack of Bacchus norns including a cobs for making new Bacchus eggs and testing norns for the gene..
|Constantly Drunk||July||Freya of|
|July has a mutation in an Emmiter gene that makes her synthesise alcohol instead of decASH2.|
This may have other consequences to her brain:
01 01 03 00 00 07 00 06 02 44 00 01 FF 01 01 02 0F 01 23 11 03 01 31 01 00 08
She also has a mutation making her less hungry.
|Child of the Mind (COTM)||2Bismo and
|?||A tragic and
typically fatal mutation, most likely a mutation in either the attention or concept
There are probably several mutations that will cause a similar result. This type of mutation makes the norn stare continually either at themselves, or something non-moving and will not respond to any stimuli.
There are no known therapies for this condition, and these norns are always short-lived, unless kept alive artificially. Apparently there is at least one story of such a norn having fathered a child before dying.
2Bismo is a sweet norn. Amy has a highly sensitive pain receptor, so she is stuck in a flinching position.
|Steve||?||This type of
mutation makes the norn an adult at birth. They start off mentally infantile, infertile or have
severe biochemical problems.
Most infantile-acting norns can be taught to become normal adults, although there is rumour of mental retardation in some norns.
|Juli||Erica is only 8 minutes old and can walk upright like an older norn as the picture to the left demonstrates.|
|Lame||Purple||?||These norns are incapable of walking, but can look around. This particular norn's lameness is due to a mutation in lobe 6, the decision lobe.|
|Hunched||Babs||Malkin||Babs has a mutation in one of her receptor genes which makes her limp when her Oestrogen is low, ratrher than glycogen. Consequenctly she walks with a hunch, but is otherwise bright and healthy.|
|Mercury||none as yet||?||This gene makes the norn constantly hot. The fan cob is highly recommended for mercury norns.|
|These genes make
the norn constantly cold. The blanket cob is often useful to warm Saturn norns.
01 01 07 00 00 07 01 04 00 04 00 18 32 00
Receptor is "permanently active" instead of "air is this cold"
or "Witch norns"
|1am, Chirpy and Belinda||?||The game, allows
any creature to activate/pickup any object from anywhere in the world. But by default it
makes the norn move close to it first.
If a norn believes it is near an object then it will activate it, even if it is far from it. Some mutations cause norns to effectively become telepaths. These example norns have many mutant poses, which may be the cause of their strange abilitiy.
|Chronic Right|| |
None as yet, if you have any examples, or related information, please send them to me.
|?||Probably a mutation that makes the norn walk to the right continuously. Perhaps a behavioural problem, but possibly connected to the temperature sense, which is linked to the norns sense of direction..|
|Methuselah||?||These norns are always old and infertile|
|Dorian Gray||?||An immortal mutation|
Gilgamesh is a demigod of legend who became immortal, I assume this mutation makes the norn likewise immortal.
|Sunday||?||A mysterious mutation only heard of by rumour and by name.|
These have more than the usual nine lobes - despite rumours and assumptions, they are not actually more intelligent as the extra lobes are usually copies of existing lobes and just overlay the original lobe, and don't usually affect brain function at all.
Only point mutations within the lobes can affect behaviour. Theoretically larger lobes or new lobes in unused brain space could increase intelligence - if they are wired up correctly.
(as seen in the
(seen in any gene viewer, such as dDNA Analyser)
>> download here <<