Page Of The
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IMMORTALS

 

 

Technically Undead norns can be classed as immortals as they never actually die,
but these are specifically dealt with on another page.

The Daybreak norns have a separate page that goes into more detail.

 

 Ouroboros

 

Here is an analysis of the mechanics behind immortality, mutations are highlighted.
All natural immortal breeds have a mutation causing an abnormal increase in glucose and/or glycogen
(this is even the same for the GM Zeus norns) , this causes immortality because a norn can only die when the levels of glycogen
(and consequently glucose as they are interchangeable) reach zero. 

 

Ankh

 

The "Type" column denote the type of mutation that has occurred to produce the immortal,
Type C immortals have a mutation in the 1C Biochemistry gene, making glycogen production very efficient.
Type D immortals have a mutation in the 1D gene so that glycogen is digested is too efficiently.

N means a natural mutation, GM means the breed has been genetically modified.
blue parts of genes show mutations/alterations.

Note that most of these immortals can be found in one of two zips: imrtl.zip or im_proj.zip.

Breed / Code Genes Analysis
Normal
Norns
19 00 00 03 01 31 01 00 01 33 01 36 10
1 rewards -> 1 reinforcement + 1 reward echo
1B 00 00 03 01 39 01 00 02 3A 01 00 40
1 starch > 2 glucose
1C 00 00 03 03 3A 01 00 01 3B 01 23 38
3 glucose > 1 glycogen + 1hunger--
1D 00 00 03 01 3B 01 00 03 3A 01 03 40
1 glycogen > 3 glucose + 1 hunger
0C 00 02 17 01 02 00 3F 00 11 06 06
when fertile, emit oestrogen
This shows unmutated genes to compare with below mutated genes.
Highlander
Norns

C1
   N
1C 00 00 03 03 3A 01 00 11 3B 01 23 38
3 glucose > 17 glycogen + 1hunger--
Highlander norns produce unusually large amounts of glycogen from glucose.
They were bred by Rutger, and Romulous was the first one of the clan.
Sweet Norns
C2
   GM
1C 00 00 03 02 3A 01 00 01 3B 01 23 38
2 glucose > 1 glycogen + 1hunger--
Sweet norns are famous immortals.
The norns use less glucose to produce glycogen, than they break it down into - therefore glucose just steadily increases. She was posted by Keltoi
Their high fertility is caused by Sex drive Decrease only reducing anger and crowdedness, instead of Sex Drive. This also makes them more sociable.
More info here
Lovers
C2 GM
1C 00 00 03 02 3A 01 00 01 3B 01 23 38
2 glucose > 1 glycogen + 1hunger--
This pack contains Bub and Reyes (11h), who are Sweet norns with a few extra alterations including a gene that allows Vitamin C to remove Glycotoxin. They came from Faun's Creatures Page.
Titan Norns
C3
   N

1C 00 00 03 01 3A 01 00 01 3B 01 23 38
1 glucose > 1 glycogen + 1hunger--

I finally find a genuine specimen of this breed! The mutation is a more efficient version of the Sweet gene. Cola in this pack is a naturally mutated example.
Daybreak
Norns
D1
   N
1D 00 00 03 01 3B 01 10 03 3A 01 03 40
1 glycogen + unallocated > 3 glucose + 1 hunger
Daybreak norns were bred by my friend SazStar. As glycogen will only break down in the presence of a non-existent chemical , then glycogen pools. This also means that glucose cannot be removed by hexokinase as it is all locked up.
Clarence Norns
N
19 00 00 03 01 31 01 00 01 3B 01 36 10
1 rewards -> 1
glycogen + 1 reward echo
The first Clarence norn was named Clarence. They receive glycogen from rewards, which might affect their learning. Scowy (Robert Scowcroft) was the breeder of them.
Zeus Norns
C4D2
   GM
1C 00 00 03 01 00 FF 3B 01 3B 01 23 38
3 glucose > 255 glycogen + 1hunger--
1D 00 00 03 01 3B 01 00 FF 3A 01 03 40
1 glycogen > 255 glucose + 1 hunger
Zeus norns have been artificially immortalized, they produce vast amounts of glucose and glycogen from nothing.
They also have many other edited genes.
Azzwhupper
? GM

by Wiseman

23 00 00 07 01 00 01 00 32 3B 32 1D 02
nothing -> 50 glycogen + 50 Sex Drive++
This norn has been heavily edited, with two reactions creating vast amounts of glycogen. One is the 1C Zeus gene, also he has another gene that could independently cause immortality. The original Dude norn.
YinYang Norns
?
?   GM

see my YinYang norn page for a
detailed analysis of the genes

These are my artificially gengineered norns. Put simply, if you inject them with Energy from the Science Kit they become immortal. Adrenaline will remove the Energy, therefore returning them to mortality.
Quoon
D3
   N
1D 00 00 03 01 3B 01 01 03 3A 01 03 40
1 glycogen + pain > 3 glucose + 1 hunger
Quoon can metabolize pain. Her health is often at 100%. She cannot lay eggs. This makes her immortal in a similar way that the Daybreak gene does.
Santo
C5   GM
1C 00 00 03 03 3A 01 00 02 3B 01 23 38
3 glucose > 2 glycogen + 1hunger--
A mutation similar to Highlander, but weaker in strength. Came from Creatures Crazy
Coal
C6 N
1C 00 00 03 03 3A 01 00 01 3B 01 23 28 Coal is only a semi-immortal, the 1C reaction occurs faster, so that more glucose converts to Glycogen than vice versa.
Brian
D4   N
1D 00 00 03 01 3B 01 08 03 3A 01 03 40
1 glycogen + 1 loneliness > 3 glucose + 1 hunger
Brian is the precursor for the hippy Norns, he happens to be immortal in the same way as Quoon.
Terra
D5   N
1D 00 00 03 01 2B 01 00 03 3A 01 03 40
1 Boredom > 3 glucose + 1 hunger
This mutation causes immortality twofold. Boredom is emitted all the time, so this becomes a free source of glucose, also as glycogen can't be broken down, it pools. Julie also had this mutation.
She was posted to Cyberlife by Le Faou and was released in Six Pack 7
Annie
C1,2 GM
1C 00 00 03 02 3A 01 00 11 3B 01 23 38
2 glucose > 17 glycogen + 1hunger--
This norn appears to be alike to a cross between a Sweet and a Highlander norn.
I am assuming she is GM as norns cannot inherit two mutations in the same gene from different parents.
Arctic Joey
D6 N
1D 00 00 03 01 3A 01 00 03 3A 01 03 40
1 glucose > 3 Glucose + 1 hunger
Quickly gets 100% health, this genes allows proliferation of glucose. He is also tinged blue, hence the name.
Nebula
D7   N
1D 00 00 03 01 39 01 00 03 3A 01 03 40
1 starch > 3 glucose + 1 hunger
The glycogen in this norn is also pooled in a similar way to Terra.
Alison
? GM
many altered genes This is one of several altered norns that receive glycogen from their drive reactions.
Allan
? N
many mutationThe mutation that makes him immortal is the gene that usually decays reward into reinforcement makes glycogen instead.
Dig
 IPN 
1B 00 00 03 01 3A 01 00 02 3A 01 00 40
1 Glucose > 2 Glucose
Attains 100% health gradually, even without eating. Not immune to Glycotoxin.
Jobe
 IPN 
1C 00 00 03 00 3A 01 00 01 3B 01 23 38
0 glucose > 1 glycogen + 1hunger--
Quickly gets 100% health
Dubey
 IPN 
1D 00 00 03 01 3A 01 00 03 3A 01 03 40
1 glucose > 3 glucose + 1 hunger
Quickly gets 100% health
Mooch
 IPN 

1D 00 00 03 01 3B 01 00 03 3B 01 03 40
1 glycogen > 3 glycogen + 1 hunger

Very quickly gets 100% health
Slogeagi
 IPN 
1D 00 00 03 01 3B 01 00 03 3A 01 03 F0
Almost slowest reaction speed
Reaction to convert Glycogen to glucose is extremely slow, effectively zero. 
Gaia

 IPN 

0C 00 02 17 01 02 00 3B 00 00 FF 00

Modified Oestrogen emitter. Identified and named by Monika Huebner. Now releases glycogen instead of oestrogen -- resulting in an infertile immortal variation. Becomes 91% immortal, a weak immortal type.

These norns came from the Immortality Project, but are not immortal:

Rosie
 IPN 

1D 00 00 03 01 3B 01 00 13 3A 01 03 40
1 glycogen > 18 glucose + 1 hunger

Keeps 77% health soon after birth, she *should* be immortal, but isn't.
Cycle
 IPN 
1D 00 00 03 01 3B 01 00 03 39 01 03 40
1 glycogen > 3 Starch + 1 hunger
Creates a cycle of starch, glycogen & glucose: S > 2g3 > G > 2S
Her health always returns to 61%
Bolly
 IPN 
1D 00 00 03 00 3B 01 00 03 3A 01 03 40
0 glycogen > 3 glucose + 1 hunger
Should also be immortal, but has a seemingly nornal digestive system.
Stachi
 IPN 
1E 00 00 03 01 3A 02 3D 04 39 01 00 18
1 glucose +2 Hexokinase > 4
Starch
Instead of consuming glucose, Hexokinase now produces 4 starch, which turns to 8 new glucose. Added 25th Aug 2008

 


 

To make life easier, I classified all known immortality genes, both natural and GM:
(Yin-yangs are a special case not put in the table)

Immortal type Description
Gg-efficient

Famous examples being Sweet and Highlander norns, they have unnaturally "efficient"
Glycogen<->glucose reactions that produce one in excess. They always have high levels of both glycogen and glucose.

G-locked

Are like Dawn, their Gg system is locked by lack of a required chemical, this makes their glycogen pool. They always have high levels of glycogen

and relatively low glucose levels.

Gg-new Gain glycogen or glucose from other sources

 

In the mutation column they have the format:

X.Y>Z

X is the number of the value if there are multiple copy of that value in the gene
Y is the value concerned
Z is the mutated version of that value


Gene Mutation Name Type Sub-Type Specific Type
1C

(g>G)

6.3>2 Coal G-locked sped
2.3>2 Sweet Gg-efficient vg vg 2
2.3>1 Titan vg 1
2.3>0 Jobe vg 0
3.1>2 Santo ^G ^G 2
10.0>1 Highlander ^G 17
2.01>FF Zeus ^G 255
1D

(G>g)

3.01>FF Zeus Gg-efficient ^g ^g 255
1.B>A Arctic Joey g>g
9.0>1 Quoon G-locked Co 01 pain
9.0>8 Brian 08 loneliness
8.0>1 Daybreak 10 unallocated
2.3>2 Terra G>boredom
1.4>F Slogeagi slowed
1.B>9 Nebula S>g
1.B>A Dubey Gg-new G>g
1.A>B Mooch g>G
0C 1.F>B Gaia Gg-new oest>G
19 4.3>B Clarence Gg-new reinforce>G
1B
(S>g)
3.3>2 Dig Gg-new S>g
23 many Azzwhupper Gg-new +50G

 


 

System function
In the unmutated norn gluco-glycogen cycle, 3 glucose is stored as a single glycogen molecule.

This creates a dynamic equilibrium between the two chemicals.

If you study them in the Science Kit, you will see that as one chemical rises the other drops. Less noticeable is the fact that glucose levels change at a velocity three times faster than glycogen levels do.

In the sweet gluco-glycogen cycle, less glucose is used to create glycogen than is produced by it, therefore glucose is actually synthesised.

The Titan system is similar, with only one glucose turning into Glycogen.

In the Highlander gluco-glycogen cycle, much more than one glycogen molecule is produced (17 in fact), which synthesises lots and lots of extra glucose and glycogen.

This system is at least ten times more efficient than the Sweet norns so must make more robust norns.

One of the genes in a Zeus norn works in the same way

The Zeus system works in a very similar way to how the Highlander system works. The only difference is that the run-away production occurs in the 1D as opposed to the 1C gene.

255 glucose are produced instead of the usual 3!!!

The Daybreak gluco-glycogen cycle system is more complex. Glycogen can only be broken down into glucose in the presence of an unallocated chemical, but they can never have any of this present. This means that all glucose is converted to glycogen where it cannot be used up by the processes of respiration. After a meal or two the norn becomes effectively immortal.

This is very similar to the Quoon system, where pain is required to break down glycogen, but unless the norn has constant beating they will not become mortal.

In the Terra system, all glucose is locked when it turns as glycogen. The same mutation turns boredom into a new source of glucose. Boredom is constantly emitted by norn's bodies. As a bonus, this mutation diminished the norn's general boredom level.

Similar systems use other chemicals instead of boredom, but do not provide a constantly emitted source of glucose so are less efficient.

 

The Immortal Project

(Artificially creating immortals)

I have shown you the heavily edited Zeus and Azzwhupper norns and the way they produce produce vast amounts of glycogen is excessive.
In my immortality project, I intend to discover in what ways an immortal norn might pop up by a single-bit mutation, therefore finding subtle ways of producing immortals.


I realised that there are limited ways of producing immortals:

1) changing the production of a chemical to either glucose, starch or glycogen
2) altering the glucose-glycogen cycle so that it either runs away or locks up
3) removing glucose loss via hexokinase etc.
4) providing some other source of G,g or S

There may be others, and some of the above may not work, but this is a start


I then identified all genes with glucose, starch or glycogen involved most are reactions genes, but a few are emitters.
I have only created two new immortal types, I assume that others can be made from genes in ways I haven't imagined yet.


Results so far:

Download all immortal project norns 

 IPN

marks Immortal Project norns
in the table at the top.