Brain
To the right is a map of typical creature brain lobes. | |
To the left is a plan of a typical creature brain, along with connections. |
Putting these two diagrams togetrher we get this flow chart
Norns' brains are divided into seven lobes. These are groups of Neurons with similar properties. Each lobe connects to the outside world via sensory organs or motor organs (muscles, etc.), or makes connections to one or more other brain lobes.
These five lobes receive data from the creature's senses, such as vision, hearing and
touch.
Certain kinds of data go to certain sensory lobes, (drive, verb and
noun lobes)
where they become
involved in specialized brain activity.
The Drive Lobe receives information from the creatures biochemistry (the drive chemicals)
The Verb and Noun lobes deal with the information in the words spoken by the user.
The Stimulus Source Lobe takes note of which object is the
source of the stimulation acting upon the norn.
For example if a grendel slaps
the norn, the source of the "slap" stimulus is the grendel. Information about the source
of a sound or movement goes to a lobes concerned with
directing the creature's Attention.
As its name suggests, the General Sensory lobe is the primary device for sorting sensory data.
Much of this low-level activity is 'subconscious,' however, much of the data is also collated and sent to the large General Sensory Lobe feeding Concept Space where a creature's main perceptive and memory mechanisms reside.
This small region of highly dendritic (many input fibers) neurons receives impulses from Concept Space and seems to be implicated in the forming of decisions about a course of action.
Sufficient stimulation of a given decision neuron always invokes a single action, for example one decision cell seems to control a creature's desire to approach the object he is attentive to.
This lobe controls the creature's attention, and is fairly straightforward.
Signals enter this region whenever a nearby object makes a sound, or is seen to move, and the object which makes the most fuss over a period of time is likely to be the one which the creature focuses on.
This lobe also seems to be involved in goal-directed behavior, such as the seeking out of food when hungry, however this mechanism is not well understood.
By far the largest region of a norn's brain is used to store memories of the events that occur over its lifetime.
This region is called Concept Space, and seems to be involved in the collation and organization of a norn's perceptions and experiences. We know that the neurons in this region are very mobile, and are constantly reconnecting themselves to the main sensory lobe in response to new experiences.
Artificial stimulation of these neurons can trigger outward behavior, but it is not certain what the relationship is between a given neuron and the behavior it produces.
The creature brain consists of a number of brain
lobes made up of connecting together with dendrites. The lobes are each a grid of
squares, where each square on the grid is a
neuron. Neurons are basically placeholders - they store information
that the game engine then interprets.
Dendrites link neurons in different brain lobes together, carrying
information between them in one way only.
Some dendrites are static for
the entire Norn's life. Other dendrites are motile, although they
always connect between the same two lobes.
These movable dendrites have
connections that can be strengthened or weakened, and when a dendrite
connection becomes very weak, the dendrite wanders off and reconnects
elsewhere. Therefore, this can be used to store memories of important
and not so important events in the Norn's life.