The Structure of ATT Files
There are twelve .att files for each specific creature (specific age, species, sex and
breed),
with the first letters running from A to L
Each contains 10 rows and 4 columns
With the exception of the body (B), which has 12 columns (the last 2 are zeros)
These files are used by the Creatures games to detail how to connect (or
"attach") breed images together
A norn with blue dots showing where his joints are
Body ATT
The .att file for the body has twelve columns.
The first pair is for the head,
the second for the left leg,
then the right leg,
left arm,
right arm
(Then tail in C2),
There are ten rows of numbers - these correspond to
the ten poses.
Upper Legs (thighs) ATT
Like the head, the upper legs have just four sets of
numbers.
The first pair is the hip joint,
and the second is the knee joint.
Realize that from here on, everything is in pairs.
C is for the left hip, while F is for the right.
There will be a separate .att file for the opposite body parts - they are simply mirror
images.
Lower Legs (Calves) ATT
Again, there are four columns for the lower legs.
The attachment points here are the knee and the ankle.
Foot ATT
There are two attachment points for the foot.
These are the ankle and the ground (sole of the foot).
Upper Arm ATT
The upper arm also has two attachment points.
These are the shoulder and the elbow.
Lower Arm (forearm) ATT
Like the foot, the lower arm has two attachment
points --
the elbow and the hand.
We can presume the second value serves as a pointer for telling the game
where an object being held should attach to the hand.