
Sound-related commands.
|
Command |
Description |
|
| snds AB | Sound status. Bit 0 = Sound on/off. Bit 1 = Sound mode (foreground only/continuous). |
|
| sndf function | Alter
the sound status according to the function given: |
|
| on__ | Sound on. | |
| off_ | Sound off. | |
| fore | Sound only plays when application is in foreground. | |
| cons | Sound plays constantly | |
| sndv [filename] | Play sound if target object is visible on screen. Volume changes according to distance from screen. Note that the filename must not have a suffix | |
| snde filename | Play sound effect if target object is visible on screen. Volume changes according to distance from screen. This replaces sndv and doesn't require [ ] around the filename, which must be four characters long. | |
| sndq filename delay | Play sound effect after a delay if
target object is visible on screen. Volume changes according to distance from screen. |
|
| sndc filename | Start controlled sound if
target object is visible. Volume changes according to distance from screen. |
|
| sndl filename | Start controlled loop if
target object is visible. Volume changes according to distance from screen. |
|
| stpc | Stop any controlled sound currently playing. | |
| fade | Fade out any controlled sound currently playing. | |
| plds token | Preload sound into sound cache if target object is visible or just off screen. | |
