These are the values of each type of event leading to a script being activated.
They are also used to denote the last number in each script.
ID Number | Description of Event | |
0 | deactivate | stop |
1 | activate 1 | push |
2 | activate 2 | pull |
3 | hit | |
4 | picked up | get |
5 | dropped | drop |
6 | collision | |
7 | enter scope | |
8 | leave scope | |
9 | timer (triggered by TICK timer command) | |
10 | - unused - | |
11 | ||
12 | ||
13 | ||
14 | ||
15 | ||
16 | extra quiescent | look |
17 | extra activate 1 | push |
18 | extra activate 2 | pull |
19 | extra deactivate | stop |
20 | extra seek | come |
21 | extra avoid | run |
22 | extra pickup | get |
23 | extra drop | drop |
24 | extra say need | think |
25 | extra rest | rest |
26 | extra go west | west |
27 | extra go east | east |
28 | - unused - | |
29 | ||
30 | ||
31 | ||
32 | introductory quiescent | look |
33 | introductory activate 1 | push |
34 | introductory activate 2 | pull |
35 | introductory deactivate | stop |
36 | introductory seek | come |
37 | introductory avoid | run |
38 | introductory pickup | get |
39 | introductory drop | drop |
40 | introductory say need | think |
41 | introductory rest | rest |
42 | introductory go west | west |
43 | introductory go east | east |
44 | - unused - | |
45 | ||
46 | ||
47 | ||
48 | ||
49 | ||
50 | pointer action 1 | push |
51 | pointer action 2 | pull |
52 | pointer deactivation | stop |
53 | pointer pick up | get |
54 | pointer drop | drop |
55 | - unused - | |
56 | ||
57 | ||
58 | ||
59 | ||
60 | ||
61 | ||
62 | ||
63 | ||
64 | involuntary action 0 - flinching | |
65 | involuntary action 1 - lay egg | |
66 | involuntary action 2 - sneezing | |
67 | involuntary action 3 - coughing | |
68 | involuntary action 4 - shivering | |
69 | involuntary action 5 - fall asleep | |
70 | involuntary action 6 - languish | |
71 | involuntary action 7 - die? | |
72 | Creature death script |