Muppetboy's Rooms
These are all rooms that I created, with varying degrees of help from Cyberlife & third parties.
Heavenly rooms are found on their own page.
I have only noted the main room for most of these cobs, not those removed, see this page for more details
Room Number | Cob | Date | Description |
18 | Island Food v2.1 | October 2024 | As
you can see in the picture below, there is a lot of food available in
all rooms, and the island can support many creatures. Also visible in the picture is The Rope Bridge & Tulip. Version 1: Apple tree, strawberry patch, mushrooms - Brood Parsnips - Darcie Coconut Palm - mine Version 2: Bilumea Plant - Jessicas Island Basket Lift - mine Also edited the lowest room to reduce the chance of creatures getting stuck down there Version 2.1 I extended the lowest room on the cave westward. |
11 &12 | Rope Bridge v2 Version 2.1 Version 2.2 Click below for full sized picture | October 2024 | This creates two bridges, one joins the Grendel Tree to Grin Rock, the second links this
rock to the palm trees. Additionally the platforms are extended to the east to give more room on the island, using graphics from C2. I restored the torch to the Statue of Nornity from old images of the game in production. v2.1 I added a fruiting plant to feed dwellers of the Rope Bridge. Small update to planes to make it compatible with Pacifica v2.2 I finally added the New Branch Apples cob scripts. |
46 | Shee Crystal | October 2023 | A small room is added for this cob. Mainly a place to house the Shee Crystal to control shee populations! Although you can use it to store other things. |
1 & 22 47, 48, 49 & 50 | Pacifica v2 Version 2.1 | October 2023 October 2024 | A complement to Atlantis, Pacifica adjoins the lighthouse. The forcefield protects from intruders, and is activated by the red button on the right. The automatic food vendor works and is turned on or off by the flip switch. The teleportor beteen the floors is activated by the central red buttons. The buttons and screen on the left currently have no function. The screens and associated buttons on the right are going to be a word teaching computer, but has bugs. Version 2 has added crayfish toy and goldfish. Version 2.1 Adds the rails to the lower level. |
0 | The Roofgarden v4 | February 2022 | This masive rennovation of upper Geatville bridges the gap using a sprite made for Freya's Bridge It contains much new food: Grape Vine - by Stefan Kuske Sun Flowers - by Freya The Little Nut Tree - by Allekha Update: added an extension to the east using the Garden Treehouse, including Magic Fairy flowers by EttinGirl |
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8 & 10 | Yggdrasil v1.1 Macro Gregois uses Rainbow Feliz Genome | January 2022 | Combines: Temple Cave v2.2 Juicy Apples v2 Upstairs Temple v2 Compliments The Treehouse by updating the lower portion of the Grendel Tree. Includes an updated Distiller & The Macro Gregpoid Update: I replaced targetting the new grendel with a birth event |
4 & 5 | Passageways v2.1 | June 2018 | Joined
version of Passageways 1 and 2 with a fix that resets all creature's
location meaning they can immediately use the new rooms March 2021: Added Ocean Tunnel Opener to this cob |
1 | The Music Room |
August 2011 |
A
replacement/update of The Vast passagewa. It adds music, drugs and food in the form of: Trumpet by Joe Fowler Saxophone, Congas and Bong by SteerPike Catnip Ball & Shitake Mushroom Log by Slink |
6 | The Learning Room v2 |
August 2008 |
Version 1 contained: v2 of the Shief, a cave to the left My Ikle Treehouse to the right Version 2: Adds my Super Norn Cloner (SNC) and Stefan Kuske's Strawberry Milkshake Vendor to the mix. Note the Icons cob will move the SNC |
53 & 54 | The Treehouse |
August 2004 |
Using sprites
from C2 I have created a further two floors to the wooden platforms in the Grendel Tree,
the main one reaches across to the Treehouse Tree. Three basket lifts take norns to/from and between these new floors. The topmost floor is a small structure existing above the Grendel Tree part of the main platform. It also allows the Grendel Tree to sprout another branch of Juicy Apples within reach of this new area. Sprites from Dr§mile's Kumquats were used to spread a bounty of fruit on the treehouse tree. |
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19 | Atlantean Renovation |
January 2004 |
This cob was
created from a combination of Alastair Maggs's Atlantis cob, and two cobs by me. One
extends the room you find the Deathcap Mushroom into an Aquatic Cave. The other joins my
cave to Atlantis. The result is a vast room stretching from beneath the grendel tree across the bottom of the sea to the island. |
Old Rooms (I wouldn't recommend them, they are here for posterity) | |||
Room Number | Cob | Date | Description |
1 & 22 47, 48, 49 & 50 | Pacifica v1 | October 2023 | A complement to Atlantis, Pacifica adjoins the lighthouse. It's still buggy, but I was geting bored of not releasing it. The forcefield works, and is activated by the red button on the right. The automatic food vendor works and is turned on or off by the flip switch. The teleportor beteen the floors is activated by the central red buttons. The buttons and screen on the left currently have no function. The screens and associated buttons on the right are going to be a word teaching computer, but has bugs. |
18 | Island Food v2 | February 2022 | As
you can see in the picture below, there is a lot of food available in
all rooms, and the island can support many creatures. Also visible in the picture is The Rope Bridge & Tulip. Version 1: Apple tree, strawberry patch, mushrooms - Brood Parsnips - Darcie Coconut Palm - mine Version 2: Bilumea Plant - Jessicas Island Basket Lift - mine Also edited the lowest room to reduce the chance of creatures getting stuck down there |
8 | Temple Cave v2.2 | January 2022 | Combines an
updated version of the Temple Cave with an updated Macro Gregoid that makes both Macro and Micro grendels. It also hijacks and updates the distiller with Purple Mountain Hooch by Malkin. version 2.1 adds a timer script so grendels are born naturally, up to a total of 7 version 2.2 uses Rainbow Feliz genome and new slot 5 Micro Grendels to be compatible with Frost Grendels and expand the colour range. |
8 | Temple Cave v2.1 | March 2021 | Combines an
updated version of the Temple Cave with an updated Macro Gregoid that makes both Macro and Micro grendels. It also hijacks and updates the distiller with Purple Mountain Hooch by Malkin. version 2.1 adds a timer script so grendels are born naturally, up to a total of 7 |
0 3 | The Roofgarden v3 | March 2021 | This
version does not have my Lycopersicum, Acornium or Banana Tree, but
instead has The Little Nut Tree. It's much more stable than version 2. Update: added missing sprite files! |
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6 & 7 | The House Refurb | August 2011 | A compilation of
cobs affecting the house: Shief V2, Ikle Treehouse, Super Norn Cloner, Map Locator V2, Lemon Fridge - made by me Strawberry Milkshake Vendor TV & Video (with room), Cooking Pot V2 - by Stefan Kuske Working Oven - by Freya |
0 3 | The Roof Garden v2 | August 2011 | This version adds
food to the garden by the Lighthouse: Lycopersicum, Acornium - by me Banana Tree - made by me using Jeff D's banana cob sprite Grape Vine - by Stefan Kuske Sun Flowers - by Freya |
6 | The Learning Room | December 2006 | Expands the computer room to the left into a cave, and to the right across a bridge to a small treehouse. Combines the Ikle Treehouse and The Shief V2 |
0 3 | The Roof Garden v1 | December 2006 | A
renovation of
the upper levels of Geatville, A Combination of the Lighthouse Rail Extender, Updated Bridge and the Millhouse Extension. |
10 | The Platform | December 2006 | Combines Upstairs
Temple 2 and Ocean Platform to create a room stretching from above the temple, through
the jungle, over the little ocean to the island. Goes well with the Juicy Apples cob |
8 | The Basement | August 2004 | A complete work
over for the bottom-most layer of Albia, one large room stretches from the Ocean tunnel,
through the shower, under the house and garden to a cave right of the temple. It is a compilation of the following cobs: Ocean Tunnel Opener, Passageway 2, Temple Water Platform and Temple Cave, Underground Raft Remover) |
0 | Lighthouse Rail Extender | August 2004 | Extends the rail by the cannon on the mid-level of the lighthouse |
5 | Vast Passageway | August 2004 | Combines passageways 1 and 3 with the Pond Bridge to form one large cavern beneath the pond, above the wine cellar. |
6 | Ikle Treehouse | August 2004 | Another C2-style
treehouse, this time occupying the tree near the house. It can be accessed by a basket
lift and by a platform from the computer room. Contains a cob to make it compatible with The Shief V2 |
55 | Upstairs Temple v2 (with Grendel Tree platform) Image has been shrunk slightly, click to see full version. | August 2004 | Combines an
updated version of the Upstairs Temple and an improved GrenTree platform. It also has a Basket Lift to allow access to the platform above it. Also included is a cob to install to make it compatible with the Ocean Platform. |
8 | Temple Water Platform | August 2004 | An extension to
the wooden platform beneath the Temple. Also includes a cob to use if you also have the
Temple Cave installed. Also included is an underground Raft remover cob. |
many | Room Updatathon (thirteen of my rooms cobs plus three of Slink's) | January 2004 | A mixed bag of
room alteration cobs. Most are designed to increase the living space available to your
creatures and make movement between different areas easier. It includes thirteen of my cobs: Lower Grendel Tree Platform & Ocean Platform (alter the same room), Millhouse Extension & Updated Bridge (alter the same room), Ocean Tunnel Opener & Passageway2 (alter the same room), Passageway, Pond Bridge, Pond Update, Rope Bridge, Temple Cave, Shief 2 and Tree house extension
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24 | Pond Up | January 2004 |
Removes the room that allows objects to sometimes fall to the bottom of the small pond by the waterfall. Objects dropped there will fall to the nearest level. This will be the basement unless you have the pond bridge installed. |
17 | Ocean Tunnel Opener | January 2004 |
Allows creatures to walk further down the ocean tunnel beneath the lighthouse than usual. The pack also includes a cob you need to install to make it compatible with Passageway 2 |
12 | Rope Bridge | January 2004 | This does in fact
create two bridges, one joins the Grendel Tree to Grin Rock, the second links this
rock to the palm trees. It goes very nicely with the New Branch Apples cob. |
5 | Passageway 3 Image has been shrunk slightly, click to see full version. |
January 2004 |
Another
subterranean cob. This cob drains the pond and expands the music room into the new dry
cavern. Must be used in conjunction with the Passageway cob and Pond Bridge, as it is only designed as an add-on. If used on its own, it will not malfunction, it will just look odd. |
6 | The Shief Version 2 see picture below for before and after |
January 2004 |
Inspired by
Slink's Shief room for storing objects, this is in fact a cave-like expansion of the
computer room. Contains a cob to make it compatible with The Ikle Treehouse |
9 |
|
June 2003 |
This cob expands
the Treehouse platform towards the west. |
1 | |
June 2003 |
A new stone
bridge to cover up the pond. The remover does dot bring back the raft, so be careful when
deciding to use this cob. Also pictured here is the Ornamental Fish by Steve Dismukes which goes quite nicely with it |
19 |
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June 2003 |
Creates an underwater cave by expanding the room in which the Deathcap mushroom resides. It is recommended you remove the submarine so it does not move through the cave, spoiling the effect. |
19 | Tunnel To Atlantis |
June 2003 |
An add on, which joins the aquatic cave to Atlantis via an underwater tunnel. |
41 | Updated Atlantis |
June 2003 |
This updated
version of the Atlantis Cob by Alastair Maggs contains a single cob instead of four. It also does not install those annoying lava drips and volcanic eruptions. If you'd prefer to keep them, then install the original version. |
3 | Millhouse Extension |
June 2003 |
This cob extends
the platform of the top floor of the mill house. In the pack there is also includes a cob to
integrate this cob with the Updated Bridge cob, both of which must be installed first. This cob is now a part of the Roof Garden cob. |
10 | Full image below thanks to Archdragon |
June 2003 |
A platform, which allows easy walking across the small ocean. A separate cob
within the zip removes the paddle boat, but this is not undoable. The pack also includes a second cob you must inject if you plan to use both this cob and the Grendel Tree Platform at the same time. Also included is a similar cob to use if you install Upstairs Temple 2. |
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10 | Lower Grendel Tree Platform |
June 2003 |
Another platform
that spreads beneath the Grendel Tree, allows the easy picking of more juicy apples.
The pack also includes a second cob you must inject if you plan to use both this cob and the Ocean Platform at the same time |
55 | Upstairs Temple | May 2003 | Installs a new
room, an extra story on top of the temple. As yet I've not installed a lift as I usually
move the one from the house to the temple, This room has been altered and combined with the Lower Grendel Tree Platform |
4, 5 & 8 |
| May 2003 | This cob pack
includes the following updates: The
Passageway opens up a tunnel in the wall joining the house to the music room! It really cuts
the length of journeys. |
0 | Updated Bridge | May 2003 | The original
bridge cob annoyed me as it wasn't a true bridge, but a mover. This version actually
alters the rooms so that the norns can walk freely across the gap. The pack contains a cob to install if you have both the Bridge and the Millhouse extension installed. |