.ATT & .SPR Files

This table demonstrates how the .att and .spr files corresponding to creatures are named.

Legs are made up of separate thigh, calf and foot sprites for each leg.
Arms are divided into forearms and upper arms.

Both limbs have separate left and right sprite sets.

1ST
SYMBOL

  2ND
SYMBOL
  3RD
SYMBOL
  4TH
SYMBOL
A  
Head  
 
0 Norn M
A
L
E
0 Baby 0 This symbol stands for the particular breed.

See these pages
for details
B  
Body   
 
1 Grendel 1 Child 1
C Left Thigh L
E
G
S

 
2 Ettin 2 Adolescent Fully
Grown
&
Fertile

(Typically only 2 is used)

2
D Left Calf 3 Shee 3 Youth 3
E Left Foot 4 Norn F
E
M
A
L
E
4 Adult 4
F Right Thigh 5 Grendel 5 Senior 5
G Right Calf 6 Ettin 6 Senile 6
H Right Foot 7 Shee 7 unused 7
I Left Upper Arm  
A
R
M
S

 

 
8 unused 8 8
J Left Forearm 9 9 9
K Right Upper Arm  
 
In the games
C2 & C3 letters
A to Z
are used here
instead
L Right Forearm
M Tail Base Only used in
wingies
N Tail Tip
O Left Ear Not used
in C1
P Right Ear
Q Hair

 

Body Part Ages
(A)
Sexes
(S)
Parts
(P)
No. of Files
(A x S x P)
(N)
Frames 
per file
(F)
Total frames
(N x P)
Head 4 2 1 8 25 200
Body 3 2 1 6 10 60
Legs 3 2 6 36 10 360
Arms 3 2 4 24 10 240
TOTAL

74

1400

 

Note that only the head has old age sprites.
Old aged norns typically use the same body, arm and legs sprites as adult norns.