ALL INFO ON THE SHEE

 

AND THE GEAT


SHEE

Shee from C1 Manual

The Shee or Siše are born inventors, and as such share many of the typical traits of such people. They over-engineer everything - they'd happily spend weeks researching a way of saving time, even though doing the task in the first place might have only taken five minutes.

This follows the "automobile short-cut" theory to life, in that any short-cut taken on roads invariably takes longer than if you'd stuck with the bad traffic, but good grief, does it feel good to try it.

A typical example of this would be dealing with short sightedness. This problem can be solved using glasses or contact lenses. The Shee would have discovered DNA, found the errant genes and fixed them. Indeed, this is precisely what happened - there are no opticians on Albia.

Technologically, the Shee's creations look and feel like a Jules Verne illustrated novel - a mixture of tubes, escaping steam and pure brute force mixed with incredibly advanced biotech components.

Master Shee C4

  
The Shee used their early discovery of DNA to create animals and plants designed to improve the quality of their lives and discovered the wheel hundreds of years after curing every single genetic error in their expansive genome.

The Shee are not good planners. They tend to plan by execution - they have a great idea, try it and see what happens.
 
On Earth, they'd happily fly from Heathrow to San Francisco on the off chance that a friend would be at home that evening for a drink. It would never cross their minds to phone first just to be sure. 
shee hologram
Shere Statue C2

As a final reference to the Shee's personality, here is a text transcript of a recorded conversation between two Shee, circa. 500 B.E
(500 years before the Shee left Albia forever): 

"I say, old chap, I'm on fire." 
"Goodness gracious, I expect that hurts. I'll design a device to pump water from the eastern ocean up to here. You get the kettle on."
"Splendid. Sugar, Milk?"

As the Shee left Albia a millennia ago, most of their works have crumbled, but a few remain, such as the shee statue (above), deep underground, and the Statue of Nornity, found deep in the ocean (below).
 
They also left machines to teach words to creatures, one of which records their image (right).

 
statue of nornity
 

Shee by Nathan Thomas
 
Banshee
 
The Banshee are a race of Shee more interested in the po  tential of the Grendel species than that of the Norn species popular with the rest of their kind. They originally had a great love for gadgets, which the other Shee thought to be un-natural.
 
Perhaps the Lone Shee's exclusion from Shee society was due to an uncannily similar obsession with gadgets.
 

 
Later, the Banshee became enamoured of the Grendels. They were the creators of the Banshee Grendels.

The Banshee diverged from the Shee due to experimentation with Grendel D-DNA, eventually left Albia, and fell into Shee lore only to discover the Shee Ark millennia later.
 
 
GEAT

 
 
 

The Geat were originally intended to be the fourth species in Creatures 1, but never made it to production.

Rumours have it that they were intended to be a benevolent draconic life form. The fourth creature slot ended up being used by the Last Of The Shee by Lis Morris.

Only later in C2 did this revert to being considered the Geat slot, and used for many creatures that did not fit the other categories.