Food, Plants and Animals

I've had problems with compiling some of my sprites using BobCob, sometimes it forgets to make the black background transparent, but Creatures Editor seems to do the job well.
Despite this, I have found BobCob to be a fantastic package with many useful tools.

Picture Cob Date Description
StillDancing Alcoholic Still AlterationJune
2018
I have updated Malkin's Still alteration so it vends both types of alcohol, rather than having to choose. 
Training PlantTraining Plant v2May
2018
This plant is designed to encourage creatures to eat herbs. I removed the speech scripts in it to make it work properly. Original by Markham Caroll.

*WARNING*
Incompatible with Island Food
Vickey by the Banana PlantJungle Banana Plant

This norn is Vickey,
mother of Dawn
May
2018
This cob will add a Banana Plant to the east end of the jungle by the lift. It will create up to five bananas and will replenish itself when they are eaten.

The bananas are a bit of an aphrodisiac and add 20 to the eater's Sex Drive.
Tribbles ThreeTribble TroubleMay
2018
They will eat you out of house and home, and multiply and spread like a tsunami of cuteness. Be warned!
r&g apple trees.gif (7000 bytes) Red and Green Apple Trees December
2010
Based upon sprites created by Jan Martin this cob places five trees in the area between the house and the submarine docking bay. Each grows apples for your creatures to eat.
- The Undercanopy
V2
December
2010
Adds a variety of life to the jungle area and includes the following:
The Fig Tree, Wasp Nest and Spider Web by Steve Dismukes
The Pear Tree by Daniel Smallman
Yellow Idae by Dr §mile
Cave Flies by Cyberlife
Blue Fruit Tree and Fern by me.
potatoes.gif (2750 bytes) Allotment Potatoes August
2008
Plants six potato plants in the garden, each producing around five potatoes each, and replenish them when eaten. Uses images based on Freya's sprites.
Undercanopy The Undercanopy August
2008
Fills the jungle with various trees and plants.
Steve Dismukes' Fig Tree
Daniel Smallman's Pear Tree
My Blue Fruit tree and Fern
tomato.gif (1664 bytes) Lycopersicum August
2008
Near identical scripting to Acornium gives us the C2 tomato plant in all its multiplying glory.
spider.gif (3406 bytes)yellow_idae.gif (908 bytes)
cave_fly.gif (1333 bytes)wasps.gif (2054 bytes)
Jungle Bugs August
2008
A combination of   Steve Dismuke's Wasps, Stefan Kuske's Spider, Dr §mile's Yellow Idae and Cyberlife's Caveflies. A quicker way to fill the jungle with creepy crawlies.
butterflies.jpg (5375 bytes) Butterfly Pack August
2008
A combination of Freya's Scarlet Butterflies, my Heliotrope Butterflies and Cyberlife's Cloud Butterflies, in one easy to use cob.

If you want extra butterflies, just add the cob again.
acornium.jpg (8926 bytes) Acornium Plant August
2008
The Acornium plant, has a clever system to make sure their
seeds are spread. They only germinate after they have been
carried and dropped.

If a bit is taken from the nut's flesh, it exudes a disgusting tasting substance to try and prevent the creature eating any more of it, and eventually drops it, where it will be ignored.
 
Whether it has been bitten or not, soon after being dropped it germinates and quickly grows to adulthood and asexually produces two more nuts, the adult plant then withers away,
thus the cycle is complete.
 
The Acornium is also called the balancing fruit for its trick of leaving it's nuts resting on their ends and emitting a tasty odour.
 
h_bfly.jpg (4903 bytes) Heliotrope Butterflies August
2008
Following in the footsteps of Freya's Scarlet Butterfly, I have also created a new cob using the Cloud Butterfly scripts and C2 sprites. Easy but satisfying. :-)
goldfish.jpg (8893 bytes) Goldfish
v1.1
August
2008
Adds thirteen saltwater goldfish to the ocean, they come in four colours that swim at different speeds. Regular goldfish are the slowest, then Silver ones, then dark ones, finally speedy bronzes.

They swim about and are interesting to watch, don't worry they are harmless to other aquatic citizens and will look after themselves.
 
Version 2 will have them reproducing asexually, like the C3 piranhas.

Fixed in Dec 2010.
 

beehive.gif (2646 bytes) Bees and Hives
Update 2
Sept
2005
First after a long time with no playing C1, this is an update of the update. Specifically it restricts the lifespan of the bees and also limits the number of free roaming workers to 12.

Lastly it swaps the push and pull responses. Now "push" lets the norn eat honey from the hive and "pull" causes an angry bee to be released
-Fern Fern August
2004
Using sprites filched from C2
 created this fern that bears many colour-changing fruit.
-apple New Branch Of Apples January
2004
This cob allows the Juicy Apples to grow on the right hand side of the grendel tree, reachable from the new Rope Bridge.
Banana Tree January
2004
Allows the tree by the well to bear fruit. As with all my plant cobs, the fruit will replenish themselves over time. The sprites and basic idea are by Jeff D.
Bridge Flowers v1.1 January
2004
A lovely scattering of edible blossoms on the bridge.
 
If you are not satisfied with the arrangement of plants, just reinstall the cob and the plants will be re-scattered and the ratio of the flower types will be different each time.
Thanks go to:
Helen for her Blue Flower sprites, Dr§mile for the Mini Gentian, J. Martin for the Mint and to Spirit for the Sunny Flowers. Also to the creator of the pink flowers.

Juicy Apples

June
2003
Allows the Grendel Tree to put forth blossom and produce nice tasty apples for your creatures' consumption. Sprites based on an older cob. Goes well with The Platform that allows easier access to its lower fruits.
coconuts.gif (1443 bytes) New Coconuts June
2003
When Cyberlife created the coconuts they did not replenish themselves when eaten, this new version fixes that, and is altered in a few other ways as well.
 island_apple.gif (932 bytes)island_sberry.gif (1684 bytes)island_mushroom.gif (937 bytes) Island Food June
2003
Parsnips, an apple tree, a strawberry patch, the Coconut Palm and mushrooms for the island. All cobs tweaked to fix minor problems and things that I didn't like. Some sprites and cobs have been fused together for ease. Thanks go to Cyberlife, Darcie and Brood for their cobs.
Blue Fruit Tree June
2003
Uses the blue fruit sprites from the Terra Nornia 5-in-1 Tree, the sprite for the tree itself is modified from the Pear Tree by Daniel Smallman.

A nice little tree to add some colourful fruit to your jungle.

Subter Grubs

June
2003
My version of Grubs, edible wormy things crawl around,  multiplying.
cong_carrot.gif (2309 bytes) Carrot Variety Pack v1.1
June
2003
A fusion of five carrot patch cobs:

This cob  includes the Extra Carrot Patch cob by Freya.


t also contains four of my cobs:
The Big Carrot Patch, Muddy Swamp carrots, Hunny Carrots, and Darkling Cave carrots.


v1.1 fixes the infamous "stim writ norn" bug, which now points to "from"
 
oven.jpg (5470 bytes) Updated Oven June
2003
I have compressed the five cobs used by the Oven cob (created by Freya) to just 2. And I Have updated the remover so it can also remove the rooms that the cob creates.

Garden Apple Tree

June
2003
An updated version of the Apple Tree in Brood's Island Garden. This version is smaller, with edited sprites and apples that grow back more realistically.

Parsnip Patch

June
2003
Parsnips are relatives of the carrot and grow in the sandy soil of the desert island. Sprites have been shaded to give them a 3D appearance.

Garden Strawberry Patch

June
2003
An updated version of the Strawberry Patch  in Brood's Island Garden. The strawberries now grow back properly.

Garden Mushrooms

June
2003
An updated version of the Mushroom Patch  in Brood's Island Garden. The mushrooms cannot be picked up, but grow back when eaten, this took a bit of sprite editing.

Auto Cheese Vendor V3

May
2003
This modified from the Cheese Vendor by SteerPike. It is invisible to norns and they cannot activate it. This means you can more easily control your food supplies. Be careful when you place them as they become immobile.
 
The cheese it produces is special "training cheese". Norns are more likely to eat it, and it improves their eating habits. Best of all, the vendor auto
matically removes all remaining cheese and replaces it with fresh cheese every 20 seconds - this means you will never run out! Perfect for wolfling runs.

Another cob included in the zip places 16 vendors in the most useful places after cleaning up any existing ones.
 

 Everlasting Honey Pot

May
2003
Ever get tired of filling up empty honey jars at the beehives? These honey pots are everlasting, never requiring re-filling.
A second cob included in the pack will replace all Normal Honey Pots with Everlasting ones.
cheese.jpg (1061 bytes)honey.jpg (1108 bytes) Normal Cheese & Honey Removers May
2003
As I have created everlasting honey pots and trainer cheese, these two cobs remove the original types if you wish to do so.  
-mushroom Fixed Mushrooms May
2003
This is from the Farm pack of food cobs, and it used the sprites for the apples instead of the mushrooms! This is just an updated version. 

Coconut Palm
v1.1

May
2003
Inspired by the coconuts from Cyberlife, using the as yet unused sprites for the coconuts in food.spr. Uses sounds from the original Coconuts cob by Cyberlife.
 
The tree automatically grows fresh coconuts. Whole coconuts cannot be eaten, but when dropped a few times they smash so that the flesh inside can be consumed.

update: I simplified the tree, removing the ability of coconuts to fall naturally and the ability for the tree to drop coconuts when shaken. This made it finally work as I wanted!
 
Muddy Swamp
Carrots
May
2003
A new strain of carrots that grow in the swamp. Have edited sprites, looking darker and less colourful than their land-bound cousins.

They will replenish their numbers and keep their population at twenty. 
Darkling Cave
Carrots
May
2003
Another new kind of carrot. This slow growing and stunted species only grows underground. It grows slowly, and is as nourishing as a regular carrot, but does not taste quite as nice. Also has edited sprites to look scrawny and dark with pale leaves.
carrot.jpg (1108 bytes) Big Carrot Patch
v1.1
May
2003
Replaces my earlier "Carrot Variation 2" cob, this new patch is in the same place, spreading from near the house to the bridge.
 
It now consists of good ol' normal carrots. This means they don't bounce, but are replaced when eaten.

Hunny Carrot Patch

May
2003
These little carrots are very tasty, they are practically junk food! Although not as healthy as regular carrots, they are more nourishing than honey and grow around the beehives.
-fridge Lemony Fridge May
2003
Another version of the fridge, this one has lemons instead of honey pots and is positioned at the right end of the house, next to the garden.

Coloured Mushrooms
1 & 2

May
2003
Come in various colours and sizes, all contain starch 40 and  -hunger 40, but each type has slightly different effects on the norn that eats it:

Big Yellow - sex drive 50, loneliness 10
Ikle Blue - adrenaline 10, wake up pill 20
Big Pale Green - boredom 11, sleeping pill 20
Ikle Dark Green - -crowded 40, -angry 40

The second patch is placed in a mulch bed beneath the incubator.
hooch.gif (937 bytes) Fill Hooch April/May
2002
Fills all the hooch cups (green cups of alcohol) no matter where they are. Inspired by the honey pot filler cob.
pear_tree.gif (3713 bytes) Pear Tree 2 April/May
2002
Based on the original Pear Tree cob, but placed to the left of the temple.
It has a new set of class numbers so an not to interfere with the original Pear Tree by Daniel Smallman.
grape_vine.gif (7647 bytes) Grape Vine 2 April/May
2002
A new and more fertile grape vine in the garden, based on the original Grape Vine by
Stefan Kuske

*WARNING*
Incompatible with Island Food
-  
Rooted Plants
(Pack of eleven cobs)
 
April/May
2002
I discovered that most 3rd Party plant cobs are movable by the hand and this is very annoying.
 
This pack of eleven modified plant cobs are firmly rooted to the ground as soon as you drop them. To move them you will need to use Darwin cheat or just remove them.

Thanks go to the creators of these cobs: Markham Carroll, Helen (Frimlin), Matthew Hayes, Spirit, Dr§mile, D. Saar and especially to J. Martin.
Rooted Plants
 
herb4.jpg (2205 bytes)weed5.jpg (2170 bytes)Unmovable Weeds and HerbsApril/May
2002
Allows you to inject new, unmovable extra weeds and herbs.
These are my first ever cobs!