These are values relating to various values defining what the current script is pointing to, and thus what will be affected by it.
current target object, whether it be a creature, toy or any object
It can be altered by using the command "targ newtarg" where newtarg can be such values as ownr, catt, pntr etc.
|ownr||The owner of the current script (or creature if dde)|
object leading to the activation of the current script (who the message
This could even be the same as the owner of the current script.
|norn||The current target creature, whether it be norn, grendel, ettin or shee.|
|pntr||The cursor / pointer object|
|attn||The object that the current creature is paying attention to.|
that the owner creature was paying attention to.
Note: only owner's _it_ can be determined, not the target's
|carr||Object that is carrying the owner. Will be set to 0 if it is not being carried|
|exec||Object who executed the tool who owns this.
Returns (int)Exec;dde macro.
Note: only valid for DDE tools who *know* that they were executed by an object
|edit||The currently edited object, i.e the thing that has been picked up by shift-clicking an object, or placed in the hand by the "edit" command|
|objp||A pointer to objects that will survive.|
|tokn XXXX||Convert 4 characters into an integer.
Example: tokn 1234 — integer '4321'