These are values relating to various values defining what the current script is pointing to, and thus what will be affected by it.
Value |
Description |
targ | The
current target object, whether it be a creature, toy or any object
within albia. It can be altered by using the command "targ newtarg" where newtarg can be such values as ownr, catt, pntr etc. |
ownr | The owner of the current script (or creature if dde) |
from | The
object leading to the activation of the current script (who the message
is from) This could even be the same as the owner of the current script. |
norn | The current target creature, whether it be norn, grendel, ettin or shee. |
pntr | The cursor / pointer object |
attn | The object that the current creature is paying attention to. |
_it_ | Object
that the owner creature was paying attention to. Note: only owner's _it_ can be determined, not the target's |
carr | Object that is carrying the owner. Will be set to 0 if it is not being carried |
exec | Object who executed the tool who owns this. Returns (int)Exec;dde macro. Note: only valid for DDE tools who *know* that they were executed by an object |
edit | The currently edited object, i.e the thing that has been picked up by shift-clicking an object, or placed in the hand by the "edit" command |
objp | A pointer to objects that will survive. |
tokn XXXX | Convert 4 characters into an integer. Example: tokn 1234 — integer '4321' |