This type of cob does not install an object at all, it merely injects chemicals into the current norn.
|inst||inst run the rest of the script instantaneously (as if
within a single tick)
|targ norn||targ when placed at the start of a command means
"set the target to"
norn the currently selected creature, so the target is set to it.
|doif gnus ne 1||doif this signifies that this is the start of an DO IF
gnus the genus of the target object
ne means "does not equal"
1 is the value used to compare to gnus
The doif command uses two values (in this case "gnus" and
"1") and a boolean conjunction. In this particular command, if the genus of the
object does not equal 1 (is not a norn but a grendel etc.) then the next commands
will be followed. If it does equal 1 (and so is a norn) then it will skip down and
follow the command after the endi statement.
|stop||This is the only command to be
followed if the above statement is found to be true, stop tells us
that is will stop running the script.
the "end if" command, making sure that we know no more commands are to
followed in connection to the doif command, only if the target creature
is a norn will the script continue.
|doif spcs eq 1||a new doif command
spcs means the species of the current object
eq "is equal to"
1 the second value, the norn will be male if its species is 1, so the next command will be followed if the norn is male
|stim writ norn 0 255 0 0 29 255 64 255 0 0 0 0||stim means this is a stimulation command, one that affects the norns
writ tells us that only the target norn will be affected
norn the target will be the currently selected norn
0 the first digit is how much the significance neurone will be nudged by, perhaps so the norn knows how important the rest of the command's effects will be
255 the second digit is the number of the sensory neurone to be stimulated, in this case, 255 means none
0 the third digit is how much to nudge the neurone by (intensity)
0 the fourth digit is a bit record of features, though I'm not sure what this means
The last eight
digits refer to four chemicals and the amounts injected from each one:
So this line of script injects the target male norn with maximum sex drive increase and testosterone, making him ready to breed.
|else||else relates to the previous doif command, if the species of the
norn is NOT 1 (and so is female) then the next commands are run.
|doif baby ne 0||a new doif command
baby is the pregnancy value of a norn, it is set to 0 in a non-pregnant norna nd is set to the moniker of the baby in a pregnant norn
ne does not equal
So if baby does not equal zero then the norn is pregnant.
|stop||stop the script (if the norn is pregnant)
|endi||endi end of the doif statement
|doif chem 66 gt 0||The final doif statement
chem 66 is the value for chemical number 66, which is progesterone
gt is greater than (or higher than)
This means if the norn contains ANY progesterone at all (either pregnant or recovering from one) the next command will be run
|stop||This stops the
|endi||endi ends the doif statement
|stim writ norn 0 255 0 0 29 255 63 255 0 0 0 0||stimulates the norn with chemicals 29 (sex drive increase) and 63 (oestrogen)
As pregnant or recovering females have been filtered out, this makes any potentially fertile female norn have a high sex drive and oestrogen, which makes them ready to breed.
In overview, the script first checks the selected creature is a norn, only continuing if it is. If it is found to be male, he is injected with testosterone and sex drive increase. If it is female then it first checks that it is not pregnant or recovering from pregnancy before injecting her with oestrogen and sex drive increase.