Script Events

These are the values of each type of event leading to a script being activated.

 

ID Number Description of Event
0 deactivate
1 activate 1
2 activate 2
3 hit
4 picked up
5 dropped
6 collision
7 enter scope
8 leave scope
9 timer
10 - unused - 
11
12
13
14
15
16 extra quiescent
17 extra activate 1
18 extra activate 2
19 extra deactivate
20 extra seek
21 extra avoid
22 extra pickup
23 extra drop
24 extra say need
25 extra rest
26 extra go west
27 extra go east
28 - unused - 
29
30
31
32 introductory quiescent
33 - unused - 
34
35
36
37
38
39 introductory drop
40 introductory say need
41 introductory rest
42 introductory go west
43 introductory go east
44 - unused - 
45
46
47
48
49
50 pointer action 1
51 pointer action 2
52 pointer deactivation
53 pointer pick up
54 pointer drop
55 - unused - 
56
57
58
59
60
61
62
63
64 involuntary action 0 - flinching
65 involuntary action 1 - lay egg
66 involuntary action 2 - sneezing
67 involuntary action 3 - coughing
68 involuntary action 4 - shivering
69 involuntary action 5 - fall asleep
70 involuntary action 6 - languishing
71 involuntary action 7 - disappointment
72 creature death script